Life in the Avenger’s Barracks (6)

Chapter 6: Torture doesn’t always work

It was early morning and the Avenger was flying low and slow enough for people to walk the flight deck unaided. The sky was clear and the sun was still close enough to the horizon to cast everything in a light orange. According to Bradford the Commander had been up there since dawn, watching the sunrise or something else that sounded vaguely poetic. According to Bradford he’d been up there for longer than normal, but no one would hold it against him. The Commander often spent days at a time in the situation room, napping between updates in his chair and leaving only to use the bathroom (rarely enough that his bladder had become legendary amongst anyone that worked on the bridge) and taking meals while still staring at the monitors. Everyone thought he deserved a little fresh air every now and again.

Cheng and O’Neill found him standing on the rear observation deck, leaning on the railing and watching the treetops disappear behind them. The twenty years since the aliens had invaded had seen a sharp reduction in the world’s agricultural output and logging operations, and an expansion by the forests across the many abandoned farms and fields. The Amazon was apparently doing very well if Cesar Vargas was to be believed. The Mexican commando had fought ADVENT across Central and South America, so he probably knew what he was talking about. Then again he also claimed to have spotted a cow in a clearing recently, and when was the last time anyone had seen a cow?

“If the maps are right,” he said hearing the hatch slide open and shut, and their footsteps stop a few metres away, “we’re above a lumber plantation right now. All of this should have been chopped down a decade ago, then replanted, then chopped down again. That’s why they’re planted in straight lines. See?” He pointed down towards the trees that did in fact look like they stood in roughly straight lines, “Instead it’s just grown and grown. It probably doesn’t matter, but it feels like it should.” He sighed then raised a hand in a half-bored come forward motion.

Cheng stepped aside and O’Neill pushed their prisoner forward.

***

Li Ming Cheng was fourteen when the aliens invaded. Her father was an upper-middle ranking member of the Communist Party, a popular and hard-working man who had spent time in China’s vast and sometimes over-complicated diplomatic corps. Her mother was also a member, less well-known but still highly respected. She managed a local branch of the party, coordinating with members from the business community and overseeing annual recruitment. By that age Li Ming was taller than both of them, to everyone’s great surprise.

No one knew quite why, but everyone found it endlessly amusing. Her father blamed the four years spent in the United States (where she’d learnt to speak English) and all the rich American diet. Li Ming’s mother pointed out that while her uncle wasn’t significantly taller, his son was. Perhaps the genes just skipped a generation. Li Ming was strong as well. Years playing soccer (as the goalkeeper of course) and rowing (doubles and quads) left her with broad shoulders and thick limbs on what would normally have been a lanky frame. She tried basketball, but to everyone’s surprise was awful at it.

Then the aliens invaded. No one knew at first. There was some sort of attack in Hamburg. An explosion some said. A chemical or biological attack someone said later. Likely culprits were suggested than dismissed. Others claimed responsibility. Terrorist groups and, both bizarrely and unsurprisingly, The Democratic People’s Republic of Korea. They were all similarly dismissed. Then Edmonton in Canada was attacked. Mumbai. Adelaide. Johannesburg. Seoul. Rio. Singapore. People dying. People disappearing. Her father heard rumours about involvement by the People’s Liberation Army with some sort of joint special operations unit trying to stop those responsible. But no one seemed sure who was responsible, or at least the people who did know kept it to themselves. The Chinese propaganda and censorship machine went into overdrive and Li Ming’s father, forever the diplomat, complained constantly in private about the nation’s increasing isolation.

Eventually, as it always does, the truth became known. Li Ming would never be sure exactly when it happened, or why, but one day everyone seemed to know the culprits were not from earth. Perhaps not even from the same dimension that earth occupied. Fierce beasts, little grey creatures with psychic powers, incredibly powerful machines and weapons from another world or worlds. The air force was practically wiped out not long after everybody found out that humanity was at war. A force fifty thousand strong mobilised to help their neighbours, the People’s Democratic Republic of Korea, was destroyed before it even crossed the border. Her father heard rumours that the international joint task force that was meant to stop the aliens had failed. Had been destroyed.

A little over nine months after the first attack in Hamburg the central government surrendered to the aliens and the rapidly forming ADVENT Administration. No one was quite sure how many had to die before the simple mathematics of attrition forced the PLA to admit defeat, but it was estimated to be in the millions. Not everyone surrendered, however. Before the war the Party stood as the single largest political organisation in the world, eighty-seven million strong. Those at the very top may have been forced to give in, but far too many had lost a son, a wife, a cousin, a mother, to simply stop fighting.

A month before Beijing surrendered Li Ming’s mother disappeared during an attack on a shopping district. There were a lot of bodies but none of them belonged to her mother, one of two hundred and ninety-three people who simply disappeared during the attack. Well, two hundred and ninety-four. Li Ming’s mother was pregnant. With the relaxing of the One Child Policy, her parents had applied successfully for permission to have a second child. Even with the attacks increasing, even when everyone realised that humanity was at war, they had kept trying for another child. Were overjoyed when the results were positive.

Her father cried all night when her mother disappeared. Then went back to work the next day.

When the leadership in Beijing surrendered Li Ming and her father went into exile.

***

Vargas leaned against the wall on one side of a metal sliding door that led to the security room of their target location, Krause the other, Cheng watched over her shoulder. Behind them the enormous, expansive lobby of the administration’s regional something-or-other headquarters was a mess of broken glass from shattered windows, splintered furniture and pillars pockmarked with bullet holes. The corpses of several black-armoured troopers were scattered about the lobby and just outside the building, a viper was bent backwards over a window frame with its jaw agape, a red-armoured officer lay face down at the bottom of the large fountain decorating the exterior of the entrance, a sectoid was still twitching behind the receptionist’s counter. Navarro and Banerjee were running across the roof. They’d provided fire support through the lobby’s skylight and were now moving towards the opposite side of the building to provide overwatch during exfiltration.

Two deep breaths then Cheng nodded at Vargas. He nodded back, made sure his shotgun was cocked and opened his hand over the door panel. Cheng raised her own hand so it was visible to Krause without the German taking her eyes off the door, used it to count up and gave the ‘go’ signal on five. Vargas mashed the keypad.

The door slip open with a whoosh and suddenly all three of them had charged into the darkened room beyond. One wall was just a mass of screens covered in camera feeds and scrolling information in the senseless alien language hanging above a mass of consoles, providing the only light in the room yet somehow filling every corner. The other wall was occupied by a large door that led to the opposite side of the building to where they entered, flanked by an empty gun rack on one side and another console on the other.

Gun up, sweeping the room, Cheng heard a scream and looked over to where Krause was standing over a woman with straight black hair, pale olive skin and a nice black pantsuit, who’d stumbled onto her ass backtracking away from the three heavily armed intruders. Krause let her gatling gun fall to her side, batted away a weak attempt by the woman to protect her face and hit her once, twice, watched her head fall against the floor, pulled it up by the hair and hit her a third time.

“Shit,” the Commander’s voice rang in their ears, “Menace One we just detected another alarm sound. She must have hit a panic button. They know you’re in there.”

It wasn’t much of a warning, but it was enough. The door to the outside slid open and a trooper and viper charged in. Vargas’ shotgun boomed, cutting off the commando’s curse and throwing the dead viper against the doorframe in a clatter of scales and armour. A burst from Cheng’s gatling gun cut the trooper nearly in two, carving it apart from right armpit to left hip.

They stared at the door, waiting for a third enemy to appear, heard the sounds of another sectoid warbling nearby. It didn’t choose to peak its head around the corner just yet, however. Krause, not wasting time, pulled a photo from one of her many pockets and compared the face in the picture to the battered and bleeding face of the woman she’d just punched out. The German turned the woman’s head left and right, then turned to Cheng and nodded.

Avenger this is Menace One-One,” Cheng said into her throat mic, “target confirmed and in custody,” Krause had spun the unconscious woman over and was zip-tying her hands behind her back, “proceeding to extraction zone. Over.”

“Understood Menace One. Be aware, there’s still at least one more hostile in the area and we detect enemy reinforcements en route. This is capture or kill mission. If getting her out alive becomes to difficult put a bullet in her head and leave the body.”

“Roger that,” Cheng replied, and hoped it wouldn’t be necessary.

Krause picked up the woman and threw her over her shoulder.

***

In a fledgling resistance movement everyone must work. Li Ming, fifteen when she and her father joined the government in exile and stronger than most kids her age by a wide margin, was no different. She ran messages through towns, helped set up defences in mobile camps, tailed ADVENT officials, VIPs and patrols, collected salvage from junkyards, derelict buildings (sometimes hours before demolition) and battlefields, anything that could be useful.

Her father quickly became a powerful personality in what continued to call itself the People’s Liberation Army. He had many friends in the surviving bureaucracies and a talent for making new ones that had and continued to make him a good diplomat. He was good at putting information together and predicting the alien administration’s response to PLA strikes. He quickly endeared himself to the rest of the leadership, particularly General Xing, arguably the man in overall control of the resistance forces, a cunning fighter who understood better than anyone they couldn’t win the kind of wars they were used to fighting. Attrition had failed, especially with so much of the old PLA having surrendered to ADVENT on the orders of the (“traitorous sons of whores”) central government. He was also prone to quoting Mao at awkward moments in order to stop arguments.

When Li Ming turned 16 her father agreed to let her join the fighters. The training was not as thorough as it once would have been, and facilities were limited, but she showed a talent for killing aliens and the early breeds of ADVENT troops. One particularly messy mission saw General Xing himself call her an “artist with a rocket launcher.”

It’s odd to say it, given the desperate situation, but for two years she was content. Not happy, exactly, but content.

That changed six months after her eighteenth birthday when Li Ming was promoted. She was sent to Shanghai to the militant arm of the local resistance cell led by a woman who called herself Fox. Li Ming was young but had time and again shown great tactical aptitude and the ability to get more experienced soldiers to do what she wanted. The Shanghai cell had been gutted by recent raids and most of its fifty remaining fighters were raw and inexperienced. Fox needed skilled squad leaders to keep her fighters alive and Li Ming jumped at the chance to kill aliens in a different city, even if it meant leaving her father behind.

What she found in Shanghai was politics.

***

The woman’s name was Elena Volkova and she had information that the Spokesman needed. The names of several informants, what resistance locations and spies had already been compromised and the schedules of a number of supply shipments that travelled between New York and Boston. She had a mother and a dog. She worked within the ADVENT security apparatus managing the human faces they employed to betray their own. They didn’t know anything else about her and didn’t need to.

She was tied to a chair in one of the recently cleared holds of the Avenger, a stark, spartan room that the Commander had already slated be where a second power generator would be built. It was kept purposely cold and permanently lit. The Commander visited her at the beginning, sipping coffee and offering her a chance to tell them what they wanted to know before things got unpleasant. The woman refused, told him defiantly to go fuck himself, warned what would happen when her employers arrived to get her back, swore she wouldn’t talk. The Commander nodded and left without another word. An hour later Cheng and O’Neill, still wearing bandages on his shoulder and jaw from a stun lancers strike a few weeks back, entered and cut away her expensive pantsuit with their fighting knives.

Then Cheng began to hit her. Over and over again. Simple strikes around her kidneys, hard slaps across the face and breasts, slowly Volkova became bloody, black and blue. O’Neill had brought in a chair and would ask her questions between blows in his quiet, reasonable voice. Demand answers. Occasionally he’d reach forward and slap her, as if to remind her whose side he was on despite his tone, but it was Cheng who did most of the work. They kept it up for a few hours, then went for lunch.

When they came back a few hours later Cheng hit her again. And again. And again. Then she started breaking fingers.

***

What Li Ming discovered in Shanghai was politics. While the other cells she and her father had spent time in had always had a clear chain of command, usually beneath some pre-surrender PLA officer who’d survived the war, the Shanghai group was worryingly democratic. Fox was a good soldier, good at planning operations and better at executing them, but she shared control of the group with a man named Cho.

Cho had been a low ranking member of the Ministry of State, claimed to have been part of the counterintelligence arm of the Ministry in fact. Even though he never quite managed to convince Fox (or Li Ming for that matter) of his credentials he managed to run the group’s intelligence network relatively competently, and he managed to inspire a surprising amount of loyalty from his underlings.

Most of the fighters hated him. He constantly demanded that targets of his choice (often of no strategic or military value) be attacked, usually claiming that the death or destruction incurred would have some intrinsic propaganda value. A pop-music station that played too many ADVENT Burger commercials. A factory that made billboard screens. But because Fox needed his intelligence network in order to strike at real targets she would usually accede to his demands, coming up with some justification to blow up the office where ADVENT issued fishing licenses. Li Ming understood. She didn’t like it, but she understood. What she couldn’t abide by were Cho’s “penal expeditions.”

Every so often Cho would learn the location of a traitor. Someone who’d provided information to the administration, spied on a neighbour, maybe even just called the police when they saw someone skulking around behind their building in the middle of the night. Fox would need to provide an escort to a few of Cho’s cronies as they paid the “traitor” a visit and made an example of them. Li Ming led an escort team once. She saw the mess they made of the poor woman and her family (her fucking children) and refused to lead another. Or participate in any mission that Cho demanded. He was a paranoid, psychotic bastard and she would “not participate in his little revenge fantasies.” Doing his petty dirty work made her feel less like a resistance fighter against a dangerous, otherworldly oppressor and more like plain and simple terrorist. She didn’t like that.

Fox warned her that she was making an enemy of Cho. That she might not be around to protect Li Ming forever. Li Ming didn’t care, and for all that she went through later never regretted the decision.

***

It took a single night to break Volkova. Truthfully everyone involved was surprised she lasted that long. Cheng turned her once pretty face into a bloody, swollen mess, bruised her sides and broke six fingers. Meanwhile O’Neill kept asking her questions. As the night wore on he only became more reasonable, more sympathetic, asking the necessary questions in his quiet Irish brogue but also offering relief. Release. Return. An end to her current suffering. Safety for her mother. Someone to feed her dog. When Cheng broke her fifth finger she just began muttering “I cannot, I cannot,” over and over again. And O’Neill simply replied, “yes you can, of course you can,” as if it was the most obvious thing in the world.

The end finally came when Cheng produced a pair of pliers from a pouch on her belt and clicked them menacingly in front of Volkova.

“We’ll start with teeth, then move on to fingernails.”

Volkova shuddered and began to cry, big body-racking sobs that lasted for what felt a long time. Then she told them everything they wanted to know.

It took half-hour to get all the information they were likely to get from Volkova and another half-hour for Central to compare the information against what little they already had and confirm it was good. Volkova was cut free, wrapped in a blanket and given a shot of painkillers and led out of the room, empty save for a chair and her blood. Central told them over their radios that the Commander was on the rear observation deck, do that was where they brought her. The Commander told them about the forest below.

“It probably doesn’t matter, but it feels like it should,” Cheng stepped aside and O’Neill pushed their prisoner forward, the Commander looked at the beaten woman seemed sorry about the whole thing.

“I want to go home please,” Elena said and it was the most pitiful sound Cheng had heard in a long time.

“Tygen and Shen are working on some drugs so if there’s a next time you two won’t have to get your hands so dirty,” he was talking to Cheng and O’Neill but staring at the woman, “Have we gotten everything we can from her?”

“Yessir,” Cheng said robotically.

“Alright. Are you sure you still wish to be the one to do it Mr O’Neill?”

“I am sir.”

“When you’re ready then.”

O’Neill nodded and pushed Elena against the railing in a quick but gentle motion. Her eyes went wild with surprise and fear, but Cheng doubted she had a chance to register O’Neill’s big revolver being pushed underneath her chin before he pulled the trigger. The top of her head blew off in a spray of blood that drifted away behind them. Elena’s body went limp and slumped backwards over the railing, O’Neill reached down and lifted her by the knees the rest of the way. All three of them watched her body cartwheel away into the forest canopy.

***

Li Ming awoke tied to a chair in the centre of a small dark cellar that smelled strongly of piss and mould.

“Good morning Miss Cheng,” Cho was leaning beside the door, a cruel glint in his eye and a calm smile on his face, “I trust you slept well?”

Her head felt like it had been split open and her left eye was swollen shut and why the fuck was she tied to a chair? Fuck, she was naked as well and that smell of piss was probably her as well. She looked groggily at Cho, then saw one of his henchman on the other side of the doorway, swore loudly, looked back at Cho.

“Why… What’s happening? Why am I here?”

“Because we need answers Miss Cheng. We need to know why you betrayed the group.”

“Wh-what?”

“Fox was killed last night, during the raid. Another failure.”

“What?”

“Another failure and now our leader is dead.”

Fox was dead. Fuck. Fuck. She’d warned her not to lead the mission last night. Less a raid and more a purposeless attack on a minor radio transmitter, it was nonetheless in one of the most heavily guarded parts of Shanghai. They’d been racking up losses lately, bleeding fighters at an unsustainable rate. Simple attacks on factories and warehouses had been costing more lives than they ever had before. Cho had grown more paranoid and more worried. He’d demanded that they make a statement. Something to show that they couldn’t be stopped, no matter what. He’d pointed out the radio transmitter near the centre of the city and, after threatening to disappear with his all his intelligence sources to find someone new to supply the information to, Fox had belatedly agreed. Morale was low, so she’d decided to lead the ten-member team herself. And now she was dead. Fuck.

“ADVENT was ready for them,” Li Ming realised Cho had continued talking, “cut them off then cut them to pieces. It was almost as if someone had told them about the raid beforehand. And I began to ask myself, who could possibly have told ADVENT about the raid? Who would?” Fuck, “It must be someone who was never as committed to the cause as the rest of us,” fuck, “someone who has shown sympathy for traitors,” fuck, “someone who has not participated in the last few disastrous missions but was involved in their planning,” fuck, “someone like you Miss Cheng.”

Cho smiled even wider, and Li Ming was scared then. She felt small, sitting in that chair, a sensation she’d never felt before and it was not something she ever wanted to feel again. Yet she still managed to force a reply.

Just three words, but for the next two weeks they would become the only thing that kept her sane. A mantra she repeated over and over again.

“I am loyal.”

“No, you’re not,” the smile on Cho’s face slipped slightly, “and you know what I do to the disloyal. But first I want to know why you betrayed your comrades, and believe me I will find out. I’ve been planning this for some time. It may take a while, but you will tell me. They always do. Then we will make an example of you.”

Li Ming had forgotten about Cho’s henchman until he strode up and punched her in the face.

***

Sometime later Shen asked Cheng why they had bothered to shoot Elena Volkova at all. Why not just push her over the side? The fall would have killed her. Cheng told her it was a morbid question. Shen said she needed to know.

“Because we don’t know if the aliens are looking for her, or if they can find her somehow, and we don’t know what kind of information they can get out of a dead brain. We thought it was best not to leave it intact.”

Shen said she’d watched parts of the torture and the execution. Said she threw up when O’Neill pulled the trigger.

“Good, it shows you’re still a little normal.”

Elena Volkova was going to die no matter what. They had nowhere to imprison her once they had information they needed and the local resistance insisted she deserved it. The Commander had suggested drawing straws with Central, O’Neill and Cheng to see who would be the one to pull the trigger. O’Neill had volunteered instead. Insisted he do it, in fact.

***

For two weeks they hurt her. She was beaten first and most regularly. The soles of her feet were hit with bamboo poles and the palms of her hands were branded with firepokers. She spent the first three days tied to the chair, sitting in her own filth, until Cho decided the smell offended him. She was released from the chair and rinsed off with a high pressure hose that left her feeling like someone had taken a belt sander to wherever it touched raw skin. A few days later she was stripped naked and left there shivering in the dark. The next day they replaced the rooms single bulb with a more luminescent one and left it on, alongside a constant stream of death metal for three days. The high-pressure hose made a reappearance and this time it was all bare skin.

But every time they asked her a question she answered with the same three words.

“I am loyal.”

They were a lifeline and she clung to them, repeating them over and over in her head until there was nothing left but those words and what they represented. What she needed to do because of them.

They continued to feed her regularly and decently. Twice a day, bread and stew. Not much, but not starvation rations. They’d also didn’t leave her tied up again after releasing her from the chair. Meanwhile the guards outside her door never stopped chatting. For members of Cho’s intelligence team they certainly had trouble keeping their mouths shut. She learnt much about them, their families, their friends and the fate of the Shanghai group. Apparently most of the fighters had decided that Li Ming’s arrest after Fox’s death was the last straw and most of them had left. Some disappeared into the city, while others had gone to find other resistance cells and continue the fight under saner leadership. Cho, according to his people, didn’t seem to care. Good riddance. He would build a new force in his own image. His remaining people were worried though. What would happen when General Xing found out that the daughter of one of his most trusted advisors had been arrested on, at best, circumstantial evidence and tortured for days? Cho was sure she’d confess before Xing found out, but the guards were increasingly unsure. All Li Ming needed to do was last a little while longer.

“I am loyal.”

Li Ming was no expert in torture but it all felt very amateurish. Less like a professional interrogation and more like someone who’d seen it work in a film. By the tenth day she was positive that none of her captors, Cho included, knew what they were doing. All she needed to do was bide her time and wait for the right opportunity.

It came on the fifteenth day.

She was woken in the night by the telltale sound of an alien plasma grenade going off, less an explosion and more like an enormous match being lit. She heard the guards at her door swear and run off down the hall. She hadn’t thought of the aliens much since her imprisonment, but as she rubbed the sleep from her eyes she realised that if this was the same building they’d been in before her capture (she hadn’t explored the basement levels fully so couldn’t be sure) it meant they’d been in the same building for nearly a month. Far longer than anyone with half a brain knew to stay in the same location.

Everything hurt but Li Ming knew an opportunity when she heard one. She pushed herself gingerly to her bare feet and padded over to the door, leaning heavily against it and listening through the wood. She heard automatic weapons fire, magnetic rifles, alien plasma weapons. She heard footsteps coming back down the corridor outside, she heard keys clinking, she threw herself away from the door and flattened herself against the wall beside the doorframe.

The boy swore when the door swung open and Li Ming wasn’t huddled in view. He entered stupidly, not checking the corners when he entered. Li Ming didn’t recognise him as one of her torturers and she didn’t care. She grabbed the boy around the knees and lifted, he screamed and hit the ground hard flat on his chest. She didn’t give him any chances, put a knee on his back and slammed his face into the concrete floor twice. Content that he could no longer fight back she put a hand on his jaw and a hand on the back of his head and twisted. They really shouldn’t have fed her so well.

His clothes were too small but they’d do. The boots were too small so barefoot would have to do. He’d entered the room with an old AK-47 and a Makarov tucked into his belt. Both weapons felt small in her hands. But it was enough. The sound of the alien assault was louder now. They were being methodical, but Li Ming had been doing this for long enough that she wasn’t concerned about escaping, even as badly injured as she was.

As she set off down the corridor to her freedom she wondered if Cho was dead yet. Perhaps she’d get to meet him on her way out.

***

They left the Commander alone on the balcony and headed towards the barracks. O’Neill still carried the revolver by his side instead of holstering it. He looked edgier than normal, meaner, angrier. Yet when he spoke his voice was still calm and quiet.

“You’re like me aren’t you?”

The Commander had suggested drawing straws with Central, O’Neill and Cheng to see who would be the one to pull the trigger. O’Neill had volunteered instead. Insisted he do it, in fact. When they asked him why he’d replied that “It’s how I learnt to deal with traitors.”

Cheng had looked in his eyes when he’d said it and expected to see Cho. The cruelty and the pride. But instead she’d just seen sadness. It was the same now. His body language may have looked fearsome but his eyes were upset. He didn’t like it, but it was his self-imposed duty.

“I think I am. I think we’ve both been through what we’ve just done ourselves.”

He nodded, “Was it the aliens that did it to you?”

“No. You?”

“Yeah. You seem… better than me though. Not as… whatever I am.”

“Maybe I’m just better at hiding it.”

“No. No. You… you handle this shit better. Better than anyone.”

“We’ll just have to agree to disagree on that.”

They walked in silence for a few minutes longer, then O’Neill turned to her again, finally holstered his pistol.

“Did you get the guys who did… who did it to you?”

“Yes,” Cheng said, the lazy grin that characterised her face appearing for the first time since the morning before, “Yes I did.”

Life in the Avenger’s Barracks (5)

Chapter 5: Calm moments

One of the problems with living in a ship like the Avenger was how easy it was to lose track of time. Nights merged with days and dates slipped past without knowledge or notice, for there were no windows to look out and see the sun or the stars.

For many of the personnel on the ship time simply became a series of alarms. An alarm to tell you when to wake up. When your shift began. When a meal was being served. When your shift ended. When it was your turn to head outside, onto the deck or landing pad, to enjoy some fresh air in the sun or moonlight. Personal tablets, digital watches, comm units, anything with a clock, their main role became deliverer of rhythmic chirping, synthesised whistles, maybe some music, whatever an individual could stand to hear repeated every few hours. Until it drove them into the wall anyway and they found something new.

This wasn’t the case for everyone of course. Anyone on the bridge could tell you about CO Bradford’s constant warnings that “time is running out.” Kogara Hiro, who was one of the techs that worked the radar, famously declared that he was going to get the phrase printed “on a fucking T-shirt” so that Bradford could point at it whenever the Commander looked over. Famous because Bradford walked through the door to the bar as it was being drunkenly promised. Everyone went silent as stone when he placed a strong hand on Kogara’s shoulder and casually remarked that “it would save a lot of time.”

Everyone knew the Commander was also painfully aware about the passing of time, but he was less directly vocal about it. He was constantly asking for reports from Dr Tygen on the expected due date of the latest research project, or from Lily Shen about estimated delivery dates on ammunition or improvements from Engineering and the Proving Ground. How long would it take to scan an area for supplies or locate the signal of a possible new recruit. His eyes constantly strayed to the ‘Doomsday Clocks.’ A collection of timers displayed above the holographic world map, counting down the days to when intelligence and informers predicted, roughly, when bad things were supposed to happen. Retaliation strikes. New ADVENT facilities constructed. UFOs launched to hunt the Avenger.

Everyone else tried to ignore the red numbers ticking towards atrocity. The Commander couldn’t. Didn’t. Sometimes it is good to be the king. Your own personal quarters is definitely a perk. Being able to blissfully ignore the weeks before a slaughter is a good reason to remain a peasant.

***

The door hissed open and Li Ming Cheng stepped into Engineering, a satchel bag hung over her shoulder and the lazy grin permanently painted on her features a little wider than usual. She looked fresh, neat. The sides and back of her head were clean-shaven while the tuft on top was slicked back in a fresh-out-of-the-shower sort of way. Water was usually carefully rationed but they’d landed next to a river recently so everyone was enjoying being able to bathe regularly while it lasted. Everyone still had an allotted time and limit when they were allowed to use the communal showers, but no one really had the guts to try and stop Cheng from using them when she wanted. Within reason.

Emily Adams (inspecting the individual components of a disassembled assault rifle, she looked up and smiled shyly) and Eva Degroot (fiddling with a Gremlin drone, her eyes slid towards Cheng briefly and nodded without turning her head) were in the big space with Lily Shen. They had been helping the young Chief Engineer (as far as Cheng was aware) all day for the past week.

Degroot working such a long stretch was not unusual, she had more than a little experience with electronics and mechanics, skills learnt (if the rumours were true) joining a Dutch mechanised infantry battalion after the first X-Com fell, one which continued fighting independently well after the government officially surrendered. She could often be found helping Shen or the other engineers and techs, even with a busted leg that hadn’t quite healed properly. Adams, on the other hand, had little experience with anything close to the advanced machinery, robotics and fabricators that filled Engineering. But when Shen had been complaining about the backlog of replacement weapon-parts that needed fabricating and fitting Emily had immediately raised her hand and volunteered to help.

“Yo!” Cheng waved and dropped her satchel onto a free workbench, “How are you Shen?”

Shen leaned back from the row of screens she’d been studying, swivelled her chair around to face Cheng and stretched out like a cat.

“Okay, I guess,” she said sleepily, “just going over some new specs that Tygen sent me.”

“Oh? Are we getting some new toys soon?”

“Maybe, if the Commander approves.”

“Will he?”

“Eh,” Shen stretched her arms out and cracked her knuckles, she’d probably been sitting in the same position for hours, “it’s less a matter of “will?” and more a matter of “when?” He’ll authorise me to develop them eventually when the resources become available, but there’s some construction that he wants to take priority at the moment. Are you here to take Eva and Emily away?”

Cheng nodded, “If you’ll let me.”

“Be my guest. I think we all need a break.”

“I’ll be ready in a sec,” Adams called out, stepping away from the workbench and picking up an oil-stained rag and wiping her oil-stained hands, “do you want me to put this away Lily?”

Lily. Huh.

“No, you’re planning on coming back tomorrow to finish it right?”

“You can count on it.”

“If you want to take a break yourself Shen,” Cheng said moving over to the workbench where Degroot was still working on the Gremlin, “you can come with us.”

“I’m okay, thanks. I think I’m just going to go pass out in my bunk for a few hours. Besides, I don’t think I was invited.”

“It’d be alright. I’m not technically invited either.”

“Yeah, but you’re Li Ming ‘Artillery’ Cheng. You’re seven foot tall and made of muscle, nobody would dare tell you that you couldn’t come because you weren’t invited.”

“I’m not that tall.”

“Pretty damn close,” Degroot monotoned from her chair, speaking for the first time since Cheng entered the room, “I’ll be done in a moment.”

Both Adams and Degroot had been wounded rescuing civilians in an ADVENT raid a few weeks back. Degroot’s left calf had been shredded by a red (one of the red-armoured ADVENT officers) and Adams’ ribs and collarbone had been broken when what everyone was now calling a faceless had backhanded her through a pile of crates. Both women had been more or less patched up, Degroot no longer needed crutches and Adams no longer needed a sling, but neither was still allowed to do any heavy lifting or anything too physically strenuous.

Cheng looked over the Gremlin that Degroot was working on. It twitched and whirred as she made adjustments with a screwdriver, occasionally glancing at the screen of a tablet computer that seemed to be displaying diagnostic information from the small drone. The outer casing and repulsors looked like they’d been painted black and grey in a camouflage pattern similar to what the aliens used, recently as well given the lack of scratches or peeling.

“Is that your Gremlin you’re working on?”

Degroot nodded and grunted something that could have been a yes.

“I like the spray-job.”

The Dutchwoman didn’t say anything.

“She did it today,” Shen said, “and we even managed to convince her to name it.”

“Really?” Cheng cocked an eyebrow at Degroot, surprised and yet not, “What did you call it?”

A moment of hesitation, then Degroot said “Wasp,” still not looking away from her work.

“Wasp? Because it buzzes around?”

“And has a venomous sting,” there was a bit of pride in Degroot’s voice as she said it. She obviously thought she was being clever.

Can’t let her do that.

“Huh,” Cheng said and gently scratched the clean-shaven left side of her scalp, “Are wasp stings venomous? That doesn’t sound right.”

Now Degroot looked up, “Pardon?”

“I don’t think wasp stings are venomous.”

“They are.”

“No, it doesn’t sound right.”

“It doesn’t matter if it doesn’t sound right, it is.”

“Are you sure? Aren’t they just sticking you with a barb?”

“Yes, a venomous barb. Why do you think they do so much damage?”

Cheng thought for a moment, “Because of an allergic reaction to the barb?”

“Yes, to the venom in the barb. An allergic reaction to the venom in the barb.”

“I don’t know, that still doesn’t sound right.”

Degroot, exasperated, sighed and rolled her eyes. She leant back from her workbench rubbed her eyes. The sleeves of her sweater slipped giving Cheng a view of her forearms. Mass of scars on the right, intricate tattoos on the left.

“Just because it ‘doesn’t sound right’ it doesn’t make it wrong,” she turned left and right looking for allies, “Shen? Emily? Help me out here.”

“I’m not getting involved in this,” Shen said, swivelling back towards the monitors behind her and visibly focusing her attention on them.

“Sorry Eva,” Emily grinned from over by a large sink where she was washing the gun oil from her hands, “I’m with Li on this one. You don’t exactly think ‘wasp’ when you think ‘venomous.'”

“Fuck you, fuck you both. Idiots.”

“Maybe,” Cheng walked back to where she’d left her duffel and gave it a shake, “but we’ve got somewhere to be. So you should hurry up Venom, or else I’m just going to keep arguing about it.”

***

There are always moments when time seems to slow and stop, seconds and minutes that seem to linger on and on for good or ill. Navneet Banerjee’s father had told him these moments were one of the most dangerous things a man can face in life. Moment that you could get stuck in. An accomplishment that you wished to relive or a failure that never ended. An extinguished romance you wished to rekindle or a death that you can never stop mourning. The present always turns into the past, his father had said, and if you spend all your time in the past then you’re never able to move into the future. It was a tautology and, as a tutor in that one philosophy course he took would always say, hardly the greatest use of the language. The sentiment, however, carried a wisdom he’d remembered and always respected.

On the other hand Navneet’s mother preached the opposite. Whenever he would begin talking about far-flung goals, or planning further than she thought her son had any right to, she would say something about how those who spend too much time reading palms never enjoy what is there on hand. It wasn’t that she didn’t want him to dream big and prepare for the future, it was merely that she didn’t want him to miss out on the joys to be had in the here and now. Like with his father, Navneet respected the wisdom carried within by sentiment.

Live in the here and now, but do not become trapped by moments. Perhaps that would be what he told his children. If he ever had children. Sometimes, despite his parent’s advice, he still wished for a moment to stretch out forever.

Navneet twisted his arm ever so gently to check the time on his wristwatch careful not wake Else Krause, who was leaning against his chest and shoulder snoring softly. The wristwatch had been given to him by his father the day he’d climbed onto a plane at Dera Ghazi Khan Airport in Lahore for the first leg of his journey to England a lifetime ago. As expected the second hand kept ticking regardless of Navneet’s fervent wishes, perhaps encouraged by the old man’s ghost.

He sighed and let his arm fall, again careful not to disturb the napping Else. They were propped behind a large console in the newly built power generator room, where they wouldn’t immediately be seen if someone decided to enter. It wouldn’t be hard for an intruder to figure out what they’d been doing since Navneet was naked above the waist and, more damningly, Else was naked below, but it might give them time to become a little more modest before being noticed.

Well, she wasn’t completely naked from the hips down. She was still wearing a pair of forest green socks. She always kept her socks on. Navneet liked to tease that she’d probably leave them on in the shower if she could, one of those little habits that made her so… he wanted to say adorable but that sounded too condescending, even just to himself in his own head. So did ‘cute’. They just didn’t seem to apply to the fierce young woman who could level streets with her gatling gun, who didn’t laugh often but laughed hard when she did, who would wrestle Navneet to the ground and command him to fuck her. Who was snoring ever so softly on his shoulder, her round glasses sitting slightly ascue having slipped halfway down the bridge of her nose after she forgot to take them off before falling asleep. Like she always did. Bloody adorable.

Maybe he was just being too aware of his age again. He was older than Else, much older than Else. Not quite enough to be throwing around cliches like “I could be her father,” but enough to sometimes make Navneet feel uncomfortable about what exactly he had with her. About not knowing exactly what he had with her. It was not something he’d ever bring up with Else, she could make her own choices and have her own worries. Besides, she’d never accept the age gap as a valid reason for ending what they had. Or was that a projection of his own desires onto her, an excuse to not end something he thought was unhealthy for both of them?

Damn, perhaps he was just overthinking things. Two decades ago, a lifetime ago, he would have asked Marjia over a Turkish coffee at a small Lebanese restaurant they both loved in London. Neutral ground given that he was an Oxford boy and she was studying at Cambridge. She had long raven-black hair like Else, but thicker. She had so much more of it, and certainly wouldn’t have been able to wrestle it into the single plaited ponytail that Else did.

Marjia was his first crush, first love, he’d cried for hours on the night her parents (wealthier by far than Navneet’s own not-badly-off-at-all parents) sent her to be schooled in England, deciding it was the best and safest place for her to be educated. Tricks of time and place meant that he did not see her again until years later, when his own parents sent him to that same island for his own higher education. She’d greeted him wearing a leather jacket and tight velvet trousers far different than anything he’d seen her wear in years. Long hair worn loose around her shoulders. She’d changed from what Navneet remembered. She was louder, brasher, smoked and drank. But she was still kind, and had an ability to help him organise his thoughts, to cut right to the point of what his brain was trying to tell him, making her a lifeline during the more difficult years and relationships while attending university in a foreign land.

She’d married a nice girl, “a native born to a good, honest Paki family that were absolutely shocked when I was introduced as a prospective suitor” Marjia would laugh, about a year before the aliens invaded. Her own parents had disowned her not long afterwards. Navneet had needed to lie to his parents about cutting ties with her as well. Her friendship was something he couldn’t afford to lose then. Now he didn’t know where she was or even if she was still alive.

Else’s breath hitched for a half second and Navneet wondered if she was waking up. A half-second, then she went back to softly snoring. Half-a-smile on her face. Adorable.

Navneet leant back and prayed for the moment to last.

***

The door to the infirmary slid open and Cheng slid in sideways carrying a long but narrow folding table.

“Yo!” she called out to Thierry Leroy (who was reading on his bed) and Gerry O’Neill (who was just sitting stoically, staring at the wall), “Is Gabby here yet?”

“Non, not yet,” Thierry said, marking his place by folding the corner of the page he was up to and closing the book.

“Probably finishing that pack of smokes she got last time we visited the black market,” Emily said, following Cheng into the room and propping herself on the edge of an empty bed, “she smokes like a fuckin’ chimney.”

Degroot followed the both of them in sliding the door shut behind her, wincing a little as she limped along on her damaged leg and carrying Cheng’s satchel over her shoulder. She probably still should have been using crutches, but they could be a real hindrance in the Avenger’s narrow corridors.

“Merde, you actually did manage to get Eva to come along,” Leroy smiled as he watched Cheng walk over and begin unfolding the table between his and O’Neill’s bed.

“It wasn’t too hard to get Venom here. You just have to make all other options seem more annoying.”

“Venom?”

Cheng winked, “Inside joke,” then noticed O’Neill suspiciously staring at the table, “Don’t you give me that look. If I can get Eva to play you can fucking bet that I’m going to make you play to. Now sit up straight and scooch over before I break your crippled ass.”

O’Neill growled but did as he was told, swinging his legs over the edge of the bed and allowing Cheng room to plant herself next to him. Degroot handed the satchel over to Cheng and sat next to her with a contented sigh, obviously glad to be off her still sore leg. Adams wandered over and sat next to Leroy.

While both Adams and Degroot had been medically cleared enough to return to the barracks (which meant they could dress themselves without curling up into the fetal position in pain), Leroy and O’Neill had both been hurt badly in the last mission. O’Neill had been zapped by a stun lancer’s stun lance. The double sided blade had cut a deep thorough in O’Neill’s jaw and shoulder, meaning that one side of his face and mouth was covered in bandages giving him yet another reason not to speak. Leroy had taken a round in the shoulder during last mission (and should have had his arm in a sling), something that annoyed him because the same shoulder had been badly grazed the mission before that. Both men would be in the infirmary for at least another week. Since O’Neill had been knocked unconscious he would be in for even longer, and Leroy had mentioned that Tygen had ordered more than a few scans.

“What kind?” Cheng had asked.

“All of them as far as I can tell,” Leroy had replied.

Cheng opened up her satchel and pulled out six glasses and a bottle of whiskey. Good black market stuff as well, not the dubious spirits that Louise Seo distilled somewhere in the hangar. She saw O’Neill’s eyes widen at the sight of the bottle and made sure to slide him the first glass. He took it greedily in both hands but didn’t, to her surprise and approval, immediately swallow it down. He took a small sip, smiled thankfully in her direction (genuinely fucking thankfully) and put the glass down on the table. Central had said O’Neill would appreciate the taste of real whiskey, but didn’t say why. Maybe she’d find out later. At least he wasn’t acting the Irish stereotype.

“I feel bad for not inviting the others,” Adams said after taking a careful sip from her own glass.

“I thought we agreed the rule to this little club was that you had to have suffered a wound fighting for X-Com,” Leroy said.

“And Li Ming,” Degroot said and scratched the scars on her right arm. She’d been scratching them a lot lately. Probably agitated about being stuck injured on the ship.

“Yes, well, Artillery brought the alcohol,” Leroy agreed.

“It was also my fucking idea Sawbones.”

“I just feel like we’re leaving the others out,” Adams continued, “Not just Cesar and Else and Navi, the crew too.”

“The crew’s too large to play poker with,” Cheng replied, “Vargas is on cooking duty, and Else and Navi? Well, they’re probably… you know…” she made a circle with the thumb and forefinger of her right hand and extended her left forefinger through it, back and forth, until she felt the point was made.

Leroy laughed, Degroot chuckled, Adams giggled. O’Neill huffed.

“If those two were more open about it fewer people would care,” the Irishman was softly spoken at the best of times, but he was close enough that no one had trouble hearing him.

Cheng couldn’t help but agree, “They are pretty awful at hiding their relationship.”

“Are they even still trying anymore?” Leroy asked, “Surely they know that everyone else knows by now?”

“You’d think so wouldn’t you,” Degroot said, “and neither of them are stupid. But they must keep trying to keep it secret for a reason. But if they stopped trying to hide it then everyone would cease to care within a week. Like Tipene and Seo.”

“Wait, wait, wait,” Cheng said, “John Tipene and Louise Seo? Techie John is fucking Firestarter?” nods around the table, “Since when is John fucking Louise?”

“Since before they joined X-Com I believe,” Leroy said, bemused surprise inflecting his voice, “Were you not aware?”

“Even I knew,” Adams piped up cautiously.

“I didn’t,” murmured O’Neill.

“You don’t count,” said Cheng, “John and fucking Firestarter. Crazy,” she took a long sip of whiskey.

She wasn’t supposed to be drinking, was technically on standby along with Krause, Banerjee and Cesar Vargas, but one glass of whiskey wouldn’t wreck her aim.

“Where is Gabby?” Degroot asked, definitely starting to get agitated sitting still with nothing to think about or tinker with. She was the type that needed a task or challenge at all times, “Can we start the game without her?”

“Unfortunately no,” Cheng shook her head, “she’s the one bringing the deck of cards.”

“You’re joking.”

“I am not. If she isn’t here in five minutes I’ll go find her. In the meantime, does everyone know how to play Texas Hold’em?”

Life in the Avenger’s Barracks (4)

Chapter 4: Broken Bones

The room was small and cold. It’s walls were made of thick glass, it’s floor and ceiling made of the same metal as the rest of the ship’s decks. Adams stepped through the sliding door with a small and up to the large metal table bolted to the deck. It was the only notable feature in the room aside from a pair of glossy black domes built into opposite corners of the ceiling. Obvious cameras being obvious.

She ran her left hand over the table. Its surface was polished smooth and cool, cooler than the deck beneath her slippered feet. Emily wished she was wearing her boots. She felt weird with just the flimsy cloth wrapped around her feet, taking smaller steps and fearing every bulkhead would end in a stubbed toe and every heavy object being carried around her would inevitably be dropped onto her delicate tootsies (shit, that’s what her mother used to call them wasn’t it?) while they weren’t protected by hard leather and steel. But she couldn’t bend over enough to pull her boots on without help just yet, or socks for that matter, and the embarrassment of asking for that help outweighed the fear of stubbed or crushed toes. So slippers would have to do.

There was a loud knock on the glass behind her and Emily spun around, coming out of one slipper, feeling the skin around her stitches pull and sending an ache through her ribs as she backed against the table like a cat hiding from water. She let out a breath when she saw Dr Colin Lynch smiling apologetically from the other side of the glass with a high stool in each hand and tablet computer in an X-Com standard rubber case tucked beneath one armpit.

Dr Lynch stood for a moment, just staring and smiling at Emily before she realised he wanted her help opening the door. She took a step forward and pressed the button that caused the door to hiss sideways then stepped aside to let him passed. He strode in hurriedly, setting down one stool on the side of the table nearest the door then striding to the other side.

“Hello, terribly sorry I’m late. Terribly sorry for startling you,” Dr Lynch dropped the stool down and on the deck and the tablet on the table in front of it, “I tapped the door with one of the stools and I expect it was louder than anticipated.”

He sat down and gestured for Emily to take the other stool. She sat down carefully, trying to avoid aggravating her wounds. Dr Lynch watched her sit then picked up the tablet and began punching at its screen, eyes half focused on whatever he was doing and half focused on her.

“I’m sorry I couldn’t get anything more comfortable, but nothing else was high enough that we’d be able to see over this thing,” he wrapped the table with his knuckles then went back to the screen.

Emily nodded then decided to say, “It’s fine.”

“I borrowed them from the bar.”

Dr Lynch had changed since they’d rescued him from ADVENT surveillance and eventual arrest about two weeks before. He’d been thin and hollow then, with messy hair, a big crooked nose and gaunt cheeks, terrified for most of their hike through the city towards the E.Z. He’d put on weight since then, his face had filled out making his nose look less oversized and his blonde hair had been trimmed and combed. He’d ditched the suit he’d worn during the escape and instead wore the grey coveralls and white coat that Tygen planned to make the uniform of his scientists as they arrived. Emily felt underdressed in front of him, wearing just a pair of sweatpants and sports bra beneath a jacket hung over her shoulders like a cape, as raising her arms high enough to put a t-shirt on was a challenge at the moment. It had been bad enough needing help pulling on the sweatpants. She’d kicked off the other slipper as she climbed onto the stool.

There was a good minute of silence between the two before Dr Lynch lowered the tablet and rested it at a forty-five degree angle against the edge of the table, so that Emily couldn’t see it, he could, but it was still out of the direct line of sight.

“Now, how would you like me to address you?” Dr Lynch began.

“What?”

“How would you like me to refer to you? Would you like me to call you Emily or Miss Adams or Corpor-”

“Emily’s fine.”

“Thankyou,” he seemed genuinely pleased by that, “and please call me Colin.”

“I’d rather keep calling you Dr Lynch,” that came out with less spite than Emily was trying for.

“Whatever you’re most comfortable with,” his smile didn’t even twitch, “Now, how are you feeling?”

“Sore.”

“I’m not surprised. Dr Tygen and his machines may speed up the healing process, but even rapid healing will be painful. What hurts you more, the broken ribs or the wound on your waist?”

“The ribs,” she said after a moment of hesitation.

“Really?”

“I guess.” Emily scratched absently at what would be a new scar hidden under a layer of bandages beneath her coat, a dent in her waist a little above the right hip bone.

“You’re not sure?”

“I am.”

“You sound a little unsure.”

“Fuck you. I’m sure,” then a moment later, “the collarbone’s worst of all.”

“Excuse me?”

“I fractured my collarbone as well,” she shifted slightly to show that one of her arms was sitting in a loose sling, “That hurts the most,” she pouted unconsciously “no one seems to care about my fucking collarbone.”

Dr Lynch chuckled, “Okay then. Do you know why you’re here Emily?”

“Yes. It’s not necessary though, I just need to get back into it. It’s just that I’ve got too much time to think right now.”

“The Commander’s worried about you,” Dr Lynch said, ignoring her, “so is Central Officer Bradford. The Commander agrees that you just need to be fielded as soon as possible,” or not, “‘Kill a few X-rays and she’ll be good as new’ I believe were his words. Bradford is a little more concerned.”

“Is he?”

“Indeed. Apparently a few other have expressed their own concerns to him. Miss Degroot, for example, is very observant. You’ve been sitting relatively still for a few minutes now. Tell me, has your leg started twitching?”

Emily looked down and realised her right leg was practically vibrating up and down against the stools foot-rest-bar. She pressed her hands down on her leg to stop it before looking up at Dr Lynch again. There was no point in lying so she didn’t say anything at all. He seemed to be expecting that.

“Other unusual behaviours have been noted. You seem to be hesitant to step into large open spaces, aren’t talking as much and appear to be having nightmares most nights.”

“Eva noticed all that?”

“Not just her. Others are worried about you as well.”

“Such as?”

Dr Lynch just smiled apologetically again.

Fine, “How do you know it’s unusual?”

“We have several veterans of the First War, yourself included, who watched literally thousands of their comrades die. Others escaped from prisons that they may have deserved to be in. We’re giving you all the best weapons we have and sending you to fight genetically altered monsters that we know are bent on the destruction of the human race in order to achieve their nefarious purposes. Monsters whose mind-control abilities, as I understand it, may have been responsible for the fall of the first X-Com. Believe me, mental health is of great concern to the Commander and Central. Unusual behaviour is always noted.”

“That’s a little creepy.”

“It is,” that sorry smile seemed to be a permanent feature of Dr Lynch’s face now, “if you think about. But a panicked shot coming from a freaked out squaddie might lead to the kind of casualties that Dr Tygen’s machines can’t fix.”

“And it’s your job to prevent that?”

“One of them. I did a few a psychology courses during college, which unfortunately makes me the closest thing The Avenger has to a counselor. We might be spending a fair bit of time together.”

“I hope not.

“So do I. Do you know why you’re here Emily?”

“I’ve already told you. Yes. I know why I’m here.”

“Tell me about the mission.”

“What about the mission?”

“What happened during the mission?”

“Eva did the debriefing. Look up what she said.”

“Yes, Miss Degroot apparently delivered her mission report while Mister Leroy stitched her leg up. Tough woman. I’ve read her report, I’d like to hear it from your perspective.”

“If you’ve read it, then you don’t need to hear about it from me.”

***

The air smelt of smoke and ash, grass, trees, engine exhaust, the lingering scent of a pair of septic tanks that had been blown open about fifty metres behind the squad. Eva Degroot advanced towards a two story brick building at the end of an until-recently unused gravel road, rifle up and tucked firmly against her shoulder smelling of gunpowder and oil, her Gremlin hovering a pace behind and above her head.

Around the squad caravans and mobile homes were scattered, broken and occasionally burning between intact or splintered trees and occasional worn out wooden fences. A few terrified looking faces peaked out from behind stumps and wreckage, watching them pass then ducking away again. The building in front of them (Eva suspected it was an old warehouse) was the last place they’d heard enemy gunfire, and a chilling, strangled-off scream.

Cesar Vargas was on point, shotgun swivelling between windows as he moved, and Emily Adams was in the rear, running between close cover with one hand on her big revolver. Degroot was a little behind Vargas on the left flank while Li Ming Cheng trudged up the right with her big rotary cannon. It may have been the ADVENT body-count they’d left behind them, it may have been Cheng’s usual relaxed optimism, it may simply have been that her face was permanently stuck with a lazy grin, but it looked like she was enjoying herself. It was far different to the professional indifference that had been fixed on Vargas’ face since they’d dropped from the Skyranger or the concern that had been growing on Adams’ since before they’d even reached this little patch of rusted, rural Americana, as Central had been constant providing updates on the deteriorating situation within the resistance camp all the way over.

Vargas raised a fist as he reached a pile of crates and everyone froze. Degroot counted to one hundred then began making hand signals. Cheng ducked behind a splintered tree trunk and Adams jogged to another pile of crates. Not fantastic cover. Barely protection at all against the kind of firepower ADVENT usually brought to bear, but better than nothing.

The squad in place, Vargas still swivelling his shotgun between windows, Degroot took a deep breath and advanced towards an upright maple barely thirty metres from the old warehouse. She strode halfway there and sprinted the rest, slamming bodily into the trunk of a gnarled maple to brake herself. Another deep breath and Degroot swung around the side to see what she could see.

The sectoid spotted her the same moment Degroot spotted it. It screamed in her direction and threw itself through the nearest window, skittering like a spider across the long grass outside the warehouse to yet another pile of crates (did the resistance just unload crates fucking everywhere? Why the hell did they have so many crates?) moving outside Vargas’ line of sight. The red armoured officer that followed the spindly alien through the window wasn’t nearly as quick. Vargas’ big shotgun boomed angrily, catching the officer in the hip. It made a gargled scream but managed to stay upright and stumble behind the same cover as the sectoid. A black armoured trooper wasn’t nearly so lucky. Cheng’s cannon tore through the brick wall it had chosen to hide behind and ripped through its armour, flinging it backwards into a smoking pile of meat.

The sectoid screeched in Degroot’s direction, then so did Adams.

***

“You were eight when the aliens first attacked?”

Emily knew she was being petulant, childish, and didn’t care. She felt like being a little petulant after being ordered to sit through this useless chat with Dr Lynch.

“That’s what your file says. Your father flew cargo planes for a shipping firm, he was killed early in the invasion when the Aliens began cutting off supply lines. Your mother was a US Marine. When the situation,” Dr Lynch hesitated for a moment, as if searching for the right word, “deteriorated, she brought you to Camp Shelby. Do you remember that?”

“Of course I do.”

“One of the really surprising things I learnt after joining the resistance, and now X-Com, was how long the first war actually went for. The aliens, and ADVENT, took control of the cities quickly enough. Most of us assumed that our militaries had simply surrendered. Given in to the greater good of the new regime. But many soldiers kept fighting. You kept fighting. It was six years before Camp Shelby was destroyed by the aliens. Do you ever wonder why?”

Emily looked at the table, at the tablet in Dr Lynch’s hands, at the darkened room beyond the glass walls. Anywhere but actually at him. She wasn’t sure why she didn’t want to look at him, but she didn’t.

“The theory I heard,” Emily said slowly, uncommitedly, as if discussing who she thought the murderer might be at the end of a crime novel, “was that the aliens let us be so we’d all gather in one place. Soldiers an’ possible resistance fighters an’ their families,” she nearly spat the last word, “anyone who’d fight back and keep fighting back. We heard of places like Camp Shelby an’ that’s where we went. And when the aliens thought they had enough eggs in one basket,” she swallowed, “they smashed it.”

“Do you remember when your basket was smashed?”

Emily swallowed again. Her mouth was watering and her stomach was roiling. Of course she remembered that day. The screech of approaching jet engines. The roar of machine guns being overwhelmed by the pulse of magnetic rifles. The garbled alien language being spoken by an earlier version of ADVENT’s new footsoldiers, sounding more human than they ever had since. The ground shaking as Sectopods slowly demolished their way through heavy weapons. The glowing purple eyes of the men and women who had shut down the Camp’s defences, forced to betray their friends and fellow soldiers by psionic enemies nowhere near the battle. Fire, so much fucking fire.

“Parts of it,” Emily still wasn’t looking at Dr Lynch but she could feel him twitch at that, “I fought.”

“You were fourteen.”

“I was a soldier. Didn’t matter how young, you pulled your weight in Camp Shelby. But they needed bodies to hold the line when the aliens decided to come. When you turned thirteen, you were drafted.”

“How did your mother react to that?”

“She didn’t like it, but it was either I picked up a rifle or we had to leave. She didn’t think we’d last long on the outside.”

“But you did. You lasted fourteen years after the base was destroyed.”

“Yeah, but I didn’t want to.”

“Do you remember what happened the day Camp Shelby was destroyed?”

So much fire. Emily’s mother dead amongst a half dozen others. A man with purple eyes had gunned them down, shot her mother in the back of the head. She didn’t have a face anymore. Just a bloody mess of shattered bone and brain. But Emily recognised her, recognised the tattoo on her arm, E.T in someone’s crosshairs. The man who shot her, eyes still glowing purple, flat on his back choking on his own blood. A burning building nearby casting everything red and orange and yellow.

“Yes.”

“Do you want to talk about it?”

Honestly? Yes.

“Fuck no.”

“Okay. What happened during your last mission.”

“You’ve read the report.”

***

“Eva!” it was a panicked sound, broken and high-pitched in Degroot’s ear.

The Dutchwoman twisted in place, making sure she remained in cover, looking in Adams’ direction as the American drew her pistol and fired. Degroot followed the line of the barrel towards a capsized caravan and the abomination in front of it.

One of the civilians, a woman with short bleached blonde hair, was changing. Mouth wide in an expression of agony, her left arm had suddenly blown up into a grotesque pink tree-trunk of a limb ending in three sharp talons as long as Degroot’s shoulders were wide. The woman… The creature roared a primitive bellow that rolled over the scorched remains of the camp and the rest of its body shifted. Legs, torso and head, then its remaining arm, until it was just a dripping, oozing, neckless pink blob sitting on long footless legs with longer clawed arms. For a second Degroot was reminded of an old McDonalds mascot, the goofy purple monster thing. Maybe this was a distant cousin that had been tied to one of those medieval torture racks. And melted. Cheng was swearing rapidly in Mandarin and Vargas mattered a long, appreciative “puté madré.”

The creature roared again and lumbered forward, faster than Degroot would have thought possible. Adams fired her big revolver again, hitting the thing square in the chest. It didn’t stop, slow down, didn’t flinch, didn’t seem to notice at all. It just seemed to absorb the bullet, the big hole filling in the blink of an eye.

“Fuck!” Adams yelled, loud enough for Degroot to hear without her com-link, “Fucking shitty fuck!”

She fired again, trying to back up, but the creature was fast, its long legs eating up the distance. Adams barely squawked when its arm, as thick as her torso, hit her in the chest. It lifted her off her feet and sent her twisting into the stack of crates she’d been ducking behind a moment ago. They buckled with a violent crack when her back struck them, enough to make Degroot wince as she watched Adams drop onto the ground in front of them. The creature bellowed yet again and advanced on Adams.

It all seemed to happen in the space of a few terrifying heartbeats. Degroot released the breath she’d been holding since Adams yelled her name and raised her rifle.

She hadn’t forgotten about the ADVENT officer and sectoid, nor did she expose herself, but the maple tree she was hiding behind had not evolved with magnetic rifles in mind. Most of the officer’s burst went well wide of the tree, but one round ripped through the edge of the trunk and into Degroot’s left calf. The leg gave like someone had kicked it out from under her and she went down, jarring her elbows and teeth when she hit the ground hard.

Cheng was already reacting. There was the hollow metallic thunk of a launcher and a split second later one of her grenades exploded amongst the pile of crates the officer and the alien had been hiding behind, turning their cover to splinters and tearing through the officer’s breastplate. The sectoid was knocked backwards, but not killed outright. It was screeching stupidly as it tried to stand back up, but Vargas was already running forward, pulling his machete out as he ran, putting the momentum of his sprint into the swing as he dropped it down on the sectoids neck. Its head bounced once, twice, stopped. The body went limp.

Degroot looked back towards Adams, who was pushing herself back onto her feet. She’d lost her pistol but still had managed to keep her long rifle as she was spun into the crates. Her left eye was swollen shut, and Degroot didn’t doubt that she didn’t have at least a few broken ribs, but she didn’t let it stop her. As the creature began stomping towards her again she raised her rifle and fired.

It was a messy shot hitting around the creature’s waist. To everyone’s surprise, however, the creature was staggered, even taking a step backwards. Degroot didn’t let herself miss the chance. Still on the ground she took quick aim and fired. The shots slammed into the creature’s head. It swayed on the spot for a second that felt like an eternity, then fell backwards in a messy, slimy heap. Like someone had emptied a massive pile of lard onto the grass.

“Hold your position Menace One,” the Commander’s voice filled their ears, “we’re scanning for signs of other hostiles in the A.O.”

Degroot released another breath that she’d been holding and looked at her leg. The bullet gone through the back of her grieve, leaving a bloody black hole, but had been stopped by the front. She pulled a bandage from her field kit and began winding it as tightly as possible around the wound. Cheng and Vargas were watching everything, including the other civilians, for any further surprises.

Looks like that’s a wrap Menace One,” Central Officer Bradford now, “Looks like you got them all. Firestarter’s on the way, let’s get these civilians out of-“

Fuck,” the Commander again, still his usual calm self but concern clear in his voice, “Fuck. Menace One-Four’s vitals are dropping. Degroot, Adams is hurt worse than we thought. Get to her NOW.”

Degroot looked up just in time to see Adams sink to her knees, trying to use her rifle to keep herself upright.

“Kut!” Degroot swore as she pushed herself up onto her wounded leg, “Kut!” as she began painfully limping towards Adams, “Kut!” again as Adams collapsed forwards onto her face.

Vargas was already running towards the prone woman and after a few limping steps Cheng arrived by Degroot’s side, letting Degroot drape an arm over her shoulders and acting as a crutch. It still took an age to get to Adams, though it was really only long enough for Vargas to reach her first and roll her over after quickly checking her back for wounds. Degroot through herself besides the young American woman, whose eyes were open and breaths shallow. There was a lot of blood leaking onto the grass, too much blood. She found a gash, not too deep but two fingers wide on Adams waist just above the hip, more worrisome was that the edges of the wound had the look of recent chemical burns. Vargas had backed away to start herding the civilians towards the E.Z but Cheng seemed to recognise the oddity as well. Both women looked towards the dead creature, which seemed to be melting away already.

“Shit,” Cheng swore again, this time in English.

Degroot nodded agreement as she pulled out her combat knife and began cutting away Adams’ clothes and armour. Above them Firestarter’s engines whined, signalling its approach.

***

“Do you know why you’re here Emily?”

“I’ve already told you, yes! Why do you keep asking me that?”

“Your accent’s slipping.”

“What?”

“You have a bit of a southern drawl most of the time, but you hide it most of the time. I’ve been told it becomes more noticeable when you’re tired or drunk. I see it also happens when you’re irritated. It’s quite charming.”

Emily looked at Dr Lynch for the first time in what felt like ages but could only have been a few minutes, unable to think of a comeback either clever or vulgar. Dr Lynch’s eyes twinkled (honest to God, twinkled).

“Before the war,” he said, “I was a forensic scientist. Every so often I’d have to testify in court and there was one prosecutor I became quite good friends with. He had this habit of asking suspects and witnesses the same question, over and over, but always between other questions. One day I asked him why he did this, and he said that if they didn’t understand the question he’d keep asking until they did. So, Emily, do you know why you’re here?”

Emily squirmed a little, her ribs throbbed, “Because the Commander an’ Central want to know if I’ve gone round the bend. They’re worried I might freak out next mission and get the whole squad killed.”

“That might be what I’m asking. Maybe I’m asking why it is you think they’re worried about that? After all, they’ve not yet asked me to speak to Miss Navarro yet. In fact she’ll be going back onto active duty very soon.”

She thought for a moment, “All that unusual behaviour bullshit you dragged up a minute ago.”

“Maybe. Your friends are concerned about you. Mister Leroy has noted your difficulty sleeping. Miss Cheng says she hasn’t heard you laugh in the days since the mission. Mister Vargas says you were worryingly insistent about acquiring a bottle of Miss Seo’s ship-made rotgut. Miss Shen said you were rather bitchy when she came to visit you.”

Adam’s heart skipped a beat, “Sh-Shen said that?”

Dr Lynch’s eyebrows rose the barest noticeable fraction, “In the nicest way possible. She’s worried about you. We all are. Believe me, the Commander doesn’t think so little of his soldiers that one bad day could break them. But he is concerned that a small traumatic incident may trigger memories from a greater trauma. Memories of being betrayed by friends you were supposed to protect, as an example, may be reawakened by being wounded when someone you were supposed to save turned into a literal monster.”

They were both silent for a moment. Emily back to staring at the table, Dr Lynch watching her.

“Of course maybe I’m asking if you know why we chose the autopsy room for our little tête-à-tête.”

“Our what?”

“Chat.”

“Oh. No, I don’t.”

Dr Lynch looked around them at the glass walls and the room beyond, the smile slipping for the first time since he arrived if only for a moment.

“Truthfully neither do I. Maybe because it’s the only private space on the whole damn ship save for the Commander’s quarters.”

Emily chuckled, “Honestly, that’d have been even weirder than doing this here.”

“Yes, I agree. It might have also been so I could show you the place where Tygen and I are going to cut that creature into tiny little bits,” again his smile slipped, again only for a moment, “We’re going to keep having these meetings while your healing. Perhaps afterwards as well. We want to make sure you can take whatever is coming.”

“We’ Dr Lynch?”

“I was recently rescued by a charming young lady with a southern drawl, a young lady who never let me out of her sight and kept me moving no matter how terrified I was. I’d like to try and return the favour.”

“Oh. Thankyou.”

“The pleasure’s mine, my dear. Now tell me truthfully, do you want to find somewhere else to do this or should I bring a space heater next time?”

Emily laughed.

Life in the Avenger’s Barracks (2)

Chapter 2: Cheeky talk

There was a whooping cheer from the assembled crew members as Emily Adams and Else Krause entered the ship’s living quarters. There was barely more than a dozen people gathered to celebrate the two rookies’ triumphant return home but in the cramped, angular, metallic space their voices echoed back as if a hundred were crammed into the small space. Adams blushed furiously. Krause grinned coyly and polished her glasses with a red and yellow rag, sending a discreet wink in the direction of Navneet Banerjee when she was sure he’d be the only one to catch it. His beard twitched upwards in a knowing smile.

The two women stood just inside the hatch for a second, hesitating in front of the unexpected welcoming party. Long enough for Li Ming Cheng to sidle up between the two and gently drape a bare, muscular arm over each of their shoulders.

“You’re blocking the door,” she said, wearing her usual lazy grin, “go let them shake your hands or something.”

She pushed them into the group less gently (Cheng was stronger than she looked, and she looked very strong) and they were quickly pounced upon. Degroot tussled Adams’ hair like a proud older sibling and John Tipene, an enormous Maori and one of the Avenger’s general technicians, slapped Krause’s back hard enough she almost flew two feet and made her wish she still had her armour on. She told Tipene that and he laughed his sweet chuckle. Someone pulled a bottle of what could be loosely described as gin that it was rumoured Louise Seo (Firestarter, the primary Skyranger pilot) created using a homemade still hidden somewhere in the hanger-slash-armoury. Someone said “To your first dead alien!” as the bottle was handed enthusiastically over to Adams, who hesitated a moment and unenthusiastically eyed it suspiciously, then took a long pull to the cheers of those around her. She cringed and made a sort of soft gurgle as the vile liquid went down, but came up smiling anyway. The toast was repeated and the bottle handed over to Krause, who didn’t hesitate to take two quick swallows before coughing the third up all over the front of her armour. Good natured laughter mixed with the applause.

Cheng used the liquid distraction to work her way around the crowd to her small bunk and foot locker. Thierry Leroy, who had led the mission, was reporting to the Commander and Central while everything was still fresh. They’d each need to write up an After-Action Report later, but Cheng was of the opinion that paperwork was best done while hungover. An opinion she’d likely hate herself for in the morning.

“How did they do?” Degroot had separated herself from the throng and come to lean against the bulkhead next to Cheng’s bunk, tattooed left arm and scarred right arm folded across her chest, “Really?”

“Fine, both of them,” Cheng muttered as she peeled off her sweaty tanktop and pulled a fresh t-shirt and hoody from her footlocker, and a less fresh washcloth. She didn’t head to the sink to “freshen up,” as Seo would say, but slumped onto her bed in her sports bra and fatigue trousers. There was no real modesty in the barracks.

“Neither of them panicked,” she continued once settled, “they didn’t miss either. Emily carved up one sectoid’s face beautifully. Very tight grouping from here,” Cheng touched her chin, “to here,” she tapped the centre of her forehead about two centimetres above her eyebrows, “Looked like someone had buried an axe in its head.”

“Lovely,” nodded Degroot completely sincerely, “What about Krause?”

“Else’s more ‘spray and pray.’ She relies on the fact that if you fire enough bullets in the right general direction chances are some of them will hit the target.”

“That is how most wars have been won. So, think the Commander will give one of them a long rifle and the other a machine gun?”

“That’s what Leroy is going to recommend,” Degroot gave her a funny look and she quickly added, “with my approval. I walked him to the bridge, we discussed it on the way. Anyway, are you coming to the party?”

“Not until later. I promised I’d help Shen with some repairs first. I’m on standby so I can’t party hard anyway,” the Dutchwoman’s nodded towards Banerjee, “Neither can he, for that matter.”

“Getting old ma’am?”

Degroot allowed herself a sardonic grin. She had a young face, round with only a few wrinkles around her eyes, and a high-pitched voice that (thanks in part to a middle class Londoner’s accent when she spoke English) wouldn’t have sounded out of place on a UK university campus. She was, however, the oldest current combat operative in the new X-Com. She’d been a young lieutenant when the first X-Com had fallen and twenty years had passed since then.

“The hangovers are worse than they used to be.”

“I’ll keep an eye on him, make sure he doesn’t drink anything. Of course,” Cheng watched Banerjee hovering close to Krause as she and Adams finally fought their way to their own footlockers, “I don’t think he’s got drinking on his mind.”

“As long as he can get his pants back on quickly. Cesar and O’Neill are on cadaver-duty. Cesar will probably join you at the bar afterwards. O’Neill will do whatever he feels like.”

“Probably head to the armoury and sharpen his machete.”

“Again.”

The two soldiers shared a chuckle. It was easy to relax around Cheng. She was calm, good at reading people’s moods and never took a joke too far. Yes, she might have a laugh at the quiet, determined Irishman’s habit of spending more time maintaining his equipment than with his squadmates but she was also the one who rose to his defence whenever a joke went from lighthearted banter to outright disrespect. If you made Cheng laugh you felt good. If Cheng didn’t laugh you felt like a bastard.

Degroot uncrossed her arms and pushed herself off bulkhead and scratched absently at one of the scars on her right bicep, “I need to get going, I’ll see you later.” Raising her voice to be heard above everyone else she yelled out to the two guest of honour, “Emily! Else! I need to go help Shen! I’ll join you all later!”

Krause waved vaguely, while Adams perked up visibly.

“Will Shen be coming to?” she said, half out of her shirt, brown hair falling across one half of her face.

“Most likely, depending on what time we finish. Don’t worry, I’ll drag her along if I can.” Degroot made her way out of the barracks and into the corridor beyond, “And hurry up! Louise will have already drunk all the good stuff at the rate you’re going!”

***

While The Avenger was small by the standards of some of the alien battleships that had made appearances over the Earth and even by the standards of many pre-war human warships, it was still pretty large. Degroot walked quickly through the collection of passages and corridors that wound their way from the top-back of the ship, where the living quarters were, to the lower front of the ship, where engineering was. Stern to bow, she thought idly, wondering if the old nautical terms counted on what was a flying aircraft carrier and troop transport converted from an alien spaceship. Central probably thought so (Bradford was like that), but he’d probably agree with whatever opinion the Commander had on the subject (Bradford was like that). If the Commander had an opinion on the subject, which he probably hadn’t (the Commander was like that).

There was a slight shift in the inertia of the ship, something felt in the inner ear and around the sinuses, indicating that they had changed direction. Degroot paused for a moment, waiting for a claxon to sound or orders for the team on standby about a possible mission. When none came she assumed that they were simply heading to look into some resistance tip-off about supplies or intelligence and continued towards engineering.

She reached the… room? Cabin? Hold? Again, should she be applying nautical terms and which ones if so? She reached engineering, knocked on the door and stepped inside.

“Sorry I’m late,” she muttered, scratching at the scars on her arm, “I needed to talk to Li Ming Cheng about-”

She stopped abruptly when she saw that Lily Shen wasn’t alone. There was the Commander, standing beside his chief engineer in front of a computer concentrating on a tablet as if it was the most important thing in the world (which it might have been). Without conscious thought Degroot snapped to attention and fired off a parade perfect salute, blurting out a “Sorry sir!” that sounded like it came from an untalented parrot. The Commander just waved absently at her and growled out an, “At ease.” Shen leant against her desk, a smirk on her face and amusement visible in her eyes. Wordlessly she pointed at a fabricator on the other side of the room from the Commander. Wordlessly Degroot nodded and wandered over to it.

The fabricator was a large box with a clear perspex top attached to a conveyer belt. Its insides were essentially, as Shen would describe it, a 3D printer with a few robotic arms, saws, drills and a laser for the finer details. Unit 3 had been acting up for a little while now. Nothing serious, but anything that delayed production or wasted resources could be lethal if left to get worse. Degroot had come in yesterday and worked her way through some fruitless software diagnostics, so today she planned on cracking it open and checking out the moving parts. Shen had already left a toolbox besides the miniature factory, so Degroot pulled off one of the maintenance panels and began examining its guts. In the background the Commander began asking questions to which Shen replied quickly enough to indicate she’d been anticipating most of his enquiries.

“So ammunition and explosives won’t be a problem?”

“No, but any advanced grenades or specialty equipment will require investment in supplies. I’ve listed what we’d need specifically on page five.”

“Good. I assume weapon parts won’t be a problem either?”

“For the most part. The heavy machine guns might be an issue if they aren’t maintained properly, since they have the most moving parts. I don’t think any of the troops are careless enough but if you’d make a point of reminding our grenadiers to brush their teeth and triggers regularly I’d appreciate it.”

“‘Teeth and triggers,’ heh, I like that. Might use it myself. Do you need anything else for the construction of the new facility?”

“More help. Aside from that we’re good Commander.”

“Alright I’ll see what I can do. What about- Lieutenant Degroot.”

Degroot paused for a second at her name, but didn’t look away from her work. That would have felt inappropriate. Shen seemed surprised as well, though she overcame it quickly enough.

“Eva is helpful, but I wouldn’t want to impose on her and her other duties. And honestly, skilled as she is she’s not qualified for some of the work we’re going to need-”

“No,” the Commander said, a slight hitch in his voice, “no, I just… I just remembered Lieutenant Degroot.”

Degroot looked up from her work, saw the Commander staring at her intently, felt ridiculously self-conscious. Then his face burst into a smile.

“Starburns!” he damn near shouted, victory in his voice.

Shit. Degroot’s face went bright red.

Shen looked confused (with good reason).

“Starburns Commander?” she asked (the bitch).

“Yeah,” the Commander began (the bastard), speaking fast and cheerful and obtuse, “the lieutenant was wounded while raiding a downed UFO during the first war. Shot by a sectoid with a plasma pistol right in the arse,” he pointed two fingers at her rear end and mimicked the action of shooting a bolt of plasma, “She couldn’t sit for two weeks. The doctors did all they could, but it left a star-shaped scar on both cheeks. One of her friends, a captain we called… Pharaoh? Pharaoh. He was a fan of this show about college with a character named Starburns, and the name stuck. Though he was the only one who ever called her that to her face.”

The Commander grinned like a schoolboy at the end of his story, then finally saw the resemblance of Degroot’s face to a ripe tomato, glanced at Shen who was holding back laughter, then back at Degroot.

“Shit, I’ve embarrassed you lieutenant. My apologies. I… really. I’m sorry. I don’t… I don’t remember everything from then. It’s very… very fragmented. When I do remember things, I get excited. I trust Miss Shen will not share this outside this room?”

“Of course Commander,” Shen said not entirely seriously.

“She will not share this outside this room,” a harsher tone from the Commander.

“Of course Commander,” entirely seriously this time.

“Good. Again, apologies lieutenant.”

“Thank you sir.”

“I will say it is nice to see another familiar face in all of this.”

Degroot smiled, “Likewise, sir.”

“Well, I’ll take my leave then. Lieutenant. Miss Shen. I believe there’s a party going on above us. Do make sure you both head up there before it ends.”

With that he turned and left, leaving the engineer and the soldier alone. Degroot turned back to the fabricator and went back to searching through the machine’s equivalent of a small intestine. It was an embarrassing story, and she still had the embarrassing scars to remind her of it, but it was nice to know that someone remembered it. There were few enough people left who could. It was nice that the Commander remembered her from back then. There were few enough left from back then. She felt good. Red-faced but happy.

A feeling that disappeared when Shen walked over and, in a conspiratorial voice asked “Both cheeks?”

***

Emily was drunk. Very drunk if Gertrude Wilders was to be believed. The… fuck, she was Dutch right? Emily knew where Trudy was from most of the time. Dutch. She was Dutch like Eva. Who was Dutch. Of course. Anyway, Trudy would stumble up every so often and point at the empty bottle of what passed for gin that Emily couldn’t seem to get rid of and ask if she’d drunk the whole thing. Emily would say something like “most of it” and Trudy would laugh and tell Emily that she was really drunk. Trudy was pretty drunk as well though, so her opinion may have been off. She was on the other side of the bar now dancing with John Tipene and Martin Singh, both of whom were sobre because their shifts on the bridge started soon.

Thierry… Thee-ary? Tee-ary? Terry? This was why everyone just called him Leroy. Leroy had provided the music, coming down after briefing Central and checking on Navarro in the infirmary and plugging an old smartphone into the sound system. Mostly pre-war French electro-swing, to everyone’s great surprise. He was with Li now, singing along to the current mix of synthesised beats, wind instruments and sultry vocals. That Li seemed to know the words were more surprising. Was. Was more surprising. The two of them had been working their way through the bar’s supply of bottled beer, and at some point had produced a pair of fighting knives which they were now taking turns to hurl at the dartboard next to the bartop. Li had better aim, but couldn’t get the knife to strike the board point first so was just hitting the bullseye again and again with the handle (and laughing every time it did). Leroy’s throws sunk the knives into the board, but nowhere near the centre. Cesar Vargas, sobre as well since he was on standby like Eva, Gerry and Navneet, watched the two drunks handle knives with horror in his eyes, but couldn’t look away.

“Like watching a train wreck,” Emily said, then realised she’d slurred the words out loud.

“What?” yelled Louise over the music.

“Nothing,” Emily shook her head a little to hard, tried to take a swig from her bottle, realised it was empty, placed it on the bartop a little too loudly.

She sat with Louise and Simmons (she didn’t know his first name, no one seemed to), who acted as deck-chief and navigator for the Skyranger. Like Louise he was also a Canadian. Like Louise he had a half-empty bottle of rye whiskey in front of him, bartered from a resistance contact who seemed to know how to make the stuff without anyone going blind. Else sat with Navneet and Charlie Otembe (a short, slim Nigerian who handled most of the ship’s basic wiring), discussing something that both men obviously found very interesting. Or maybe they just found her boobs very interesting. Else had very nice boobs, and Emily wasn’t entirely sure she was wearing a bra under her standard issue t-shirt.

Shit, she was staring at Else’s boobs. She needed to stop staring at Else’s boobs. She wrenched her attention away from the two, and refocus on Louise and Simmons. They were talking about… electronics? Something about the Skyranger’s fuses? Emily had no fucking idea. She sighed and wished that Shen was here, that Eva would hurry up and bring her.

There was a cheer from the trio at the dartboard, even Cesar, and Emily saw Li pulling a knife out of the centre of the board. She cheered as well, and tried to take a celebratory pull from the gin bottle in front of, realised it was empty, put it back down and pushed it away in disgust. Emily was bored and staring at the wrong pair of boobs. Time to fix this. Be decisive.

“Right,” she said pushing herself out of her chair unsteadily, “I am going to go pee. I am going to go get Eva and Shen. Then I am going to get another bottle of something. In that order.” Decisive.

Louise and Simmons looked at her, gave her a nod, then went back to their chat. Emily turned and left the bar, holding tight to every bulkhead she passed and feeling the ship swaying around her.

There was a head just next to the bar, a small metal room with a large toilet and sink, both with rounded edges and corners so that if violently shaken a falling crew member might only end up with a concussion instead of cracking their head all the way open. She peed, stood, flushed, bent over and puked loudly into the toilet. Then puked again, a little less loudly. She groaned when it was done, spun around to the sink and washed her hands and face, rinsed out her mouth. There wasn’t a mirror handy, so she couldn’t be completely sure it was all gone, but a quick check seemed to show she’d missed her clothes. Thank God for small mercies.

“Right,” she said again and staggered towards engineering.

The bar was, effectively, right above engineering, but getting from one to the other required either going through the armoury hangar or winding your through a corridor, down a narrow staircase and past a pair of rooms yet to be cleaned up, cleaned out and generally patched up. Heading through the armoury was faster, but required going down a ladder, and Emily didn’t trust her… laddering… abilities at that exact moment. The stairs seemed safer. Even then, if they weren’t so narrow she might not have made it, one step at a time with her arms pressed against either wall to keep her steady. Shit, she made it though. Barely, but she still made it. Fucking most terrifying thing she’d done that day, and a few hours ago she’d shot an alien. An alien with no lips and a lot of teeth. She shuddered, and wished she hadn’t left her bottle of gin behind. Still, she was in the final stretch. One foot in front of the other, steadier than she’d been for some time, she made her way slowly towards Shen. And Eva, but mostly Shen.

Then stopped. She was in front of a sliding hatch left open a crack thanks to a bit of piping that had fallen between it and the frame. Probably one of the dozen rooms filled with alien junk that needed sorting out and rewiring into something useful. But Emily could hear voices, mumbling, grunting, groans, muffled words. Curious, she leant heavily on the frame and peered through the crack. Saw two bare, pale legs (socks still on) wrapped around a waist above a bare, brown ass thrusting fast and hard in time to the moans, groans and grunts of the intertwined couple.

Surprised, cheeks suddenly burning, Emily took a step back, but not far enough away that she couldn’t still see part of the furious fucking through the narrow opening, a shuddering leg crossed over a socked foot and a pulsing ass-cheek still very clear in her sight now that she knew what she was looking at. So she took another step back and felt herself run into something lean and muscled. A hand clamped over her mouth before she could make a sound, and if she’d been sober she might have fought back. Might have driven an elbow right into Eva Degroot’s gut. Thankfully her brain was running slow enough that by the time she thought to aim a pointed body part at her attacker, her eyes had found Eva’s smiling face. The older woman winked, raised her free hand to her lips to indicate silence, waited for Emily to nod back before releasing her. Lily Shen was just behind, grinning wickedly as the voices from just past the door began to get louder. Eva pointed towards the stairs that Emily had struggled so hard to get down. The two other women nodded and gave the lovers some privacy.

The trip back up was much easier with Eva and Shen behind her providing physical and moral support. They kept quiet until reaching the top, where Emily spun around on the other two (and almost kept spinning but luckily managed to grasp a bulkhead and catch herself before going down).

“Who was that?” she hissed in a slurred whisper.

“Well,” Eva shrugged, “I’m pretty sure I heard German, so probably Krause and Banerjee.”

“Else and Nav? What? Since when?”

Eva shrugged again, “A few weeks maybe? They started not long after they both joined the Avenger.”

“I thought everyone knew,” Shen said with a small, embarrassed smile that made her look very pretty in the artificial lighting, “They aren’t really good at being discreet about it.”

“I had no idea!”

“That is because you’re a sweet and innocent hardened killer,” Eva wrapped a strong arm around her (probably to help hold her up) and tousled her hair, “with little experience in these areas.”

“I am not innocent,” even drunk Emily regretted how childish she sounded, especially in front of Shen.

“Yes you are. Nothing to be ashamed of.”

Eva began to walk again, arm still wrapped around Emily and dragging her along. Shen fell into step besides them.

“I suppose we’re not technically military,” the chief engineer said thoughtfully, “so there aren’t really any rules against fraternisation.”

Emily felt rather than saw Eva nod, “Yes, but I remember even during the first X-Com the Commander wasn’t too bothered about enforcing them. If you might die in a week you don’t want to do so with regrets. As long as it didn’t affect the job and you didn’t use his quarters.”

Emily looked sideways at Shen, smiling on the other side of Eva as they walked.

“Where are we going?” she asked Eva.

“Back to the bar of course. Miss Shen here owes you a drink.”

“She does?”

“You killed your first alien. Of course she does.”

“You did. I do.” Shen nodded faux-seriously, “May Tygen cut it up into tiny little pieces,” then she smiled again.

“Oh. Okay. Why are you being so nice Eva?”

Eva chuckled, “I’m in a good mood. Don’t get used to it.”

“Oh. Okay. What were they saying?”

“What was who saying?”

“You said you heard German.”

“Germa- Oh. It was just Krause who was speaking German. I don’t think Banerjee speaks it, though he’s probably learning it a little. I’m a little rusty, but I believe she was repeating the word ‘schwerer.'”

“What does that mean?”

“Harder.”

Emily’s cheeks went scarlet. Absently, she wondered if there was any gin still in that bottle she’d left behind.

The Stories We give Them: Life in the Avenger’s Barracks

There was a dull clang that reverberated through the hull of The Avenger as the Skyranger touched down, an ugly bird with surprising grace and a full belly swinging back onto its nest. There was a long moment as a half dozen of the big ship’s technical crew (mechanics some of the time, analysts the rest) and three of the five soldiers who’d remained behind for this mission simply stood in the long shadows hiding them from the very early morning sun, watching as the Skyranger’s powerful jet engines began to cycle down. Then the ramp fell, quick yet controlled, and they rushed forward.

The four troopers who’d made up Menace One were already on their way down the ramp. Gerry O’Neill looked grimly at the crew jogging towards him and grunted something lost over the whine that still came from the slowly stilling turbines and high winds that whipped across The Avenger‘s landing deck. Gabriela Navarro was strung between Li Ming Cheng and Thierry Leroy. There was blood leaking from a gash where her arm connected to her shoulder and a hole in her guts just above her left hip. She was barely walking, her head bowed lower than normal, a grimace on her face, inaudibly mouthing what were probably curses with every step. Given warning of the wounded before hand two of the techs had brought a stretcher to the deck and with a grunt Leroy and Cheng heaved the injured woman onto it as gently as they could.

“CHINGA TU MADRE!” She cried far more audibly, so it obviously wasn’t gently enough. Cheng laughed and Leroy squeezed her uninjured arm in apology.

“I’ll take her to Tygen,” Leroy said, eyes darting between her wounds and the lift down to the bowels of the ship, “I may be of some use.”

Cheng shrugged. O’Neill nodded. The techs were already starting to push her towards the lift.

“Make sure you report to the Commander when you know her condition. He’ll want to be updated on how long she’ll be out of the field for.” O’Neill spoke with a quiet, low brogue. He could be loud when he wanted to, and often had to, but when given the choice spoke like he was singing a lullaby.

Leroy dipped his head and chased after the techs and the stretcher. O’Neill smoothed back his blonde hair (unnecessarily since not a strand had come loose from his tightly bound ponytail) and stared at the activity around the deck. The techs were busy securing the Skyranger with magnetic locks, checking the hydraulics in the struts, examining the still powering down engines and a lot of other things that he wouldn’t have a clue about. The three troopers – Emily Adams, Eva Degroot and Cesar Vargas – were unrolling body bags on the deck in front of the ramp. To hold the loot from the mission. He gave Cheng a look somewhere halfway between a glance and a death-stare.

“We should report to Central and the Commander. They’ll want to debrief us properly.”

Cheng smiled back and sat down on the Skyranger’s ramp, one leg stretched out along its length and the other over its edge and resting on The Avenger‘s deck, her rifle propped beside her.

“You can. I’m going to stay here and supervise the unloading. If the Commander wants to debrief me I’m sure he’ll call.”

O’Neill gave her a look somewhere halfway between acceptance and resentment, grunted a whispered “Okay,” then turned on his heel toward the lift where Leroy, Navarro and the two techs had disappeared two minutes before. Cheng watched him disappear then stretched out and laid back, cradling her head in her hands.

“That, my friends, is a man who probably sleeps with a shotgun under his pillow because a knife didn’t make him feel safe enough.”

That got a laugh out of everyone, even Degroot who did her best to exorcise her sense of humour while on duty. Gertrude Wilders, one of the techs securing the Skyranger to The Avenger nodded as she pulled out a spanner and began making adjustments to the magnetic locks.

“Did you see how tight he held onto his rifle? His knuckles were so white I thought they were going to burst!”

“Too true!” shouted John Tipene, another tech and a big man with a bigger voice, “Anyway, thought you guys would be celebrating more! First successful mission and all that.”

That was true, and barely two days since the Commander had been recovered from the alien facility. He’d been awake just over three hours when he’d gathered the nine frontline combat personnel in the armoury to introduce himself and discuss the direction he planned to lead X-Com and the fledgling resistance towards. Throughout it all he’d been brimming with natural authority and confidence, but polite, courteous, formal and very careful about speaking in clear, plain language (most likely in acknowledgement of those in the group who didn’t speak English as a first language) right until he got to the end and the planned first step.

“Our immediate concern is to make a statement of intent, so that other resistance cells know we exist and the aliens know we are a threat. Thankfully Central was able to point us towards a big fucking statue in what was New York. Now, I don’t know about you but I reckon the best way to make a big statement is blow the shit out of one of theirs. So that’s what we’re gonna do.”

Fours hours later they were gunning down ADVENT Troopers and planting X4 charges on the base of a statue taller than the buildings surrounding it. The mood in the Skyranger had been good…

“Oh, they were celebrating dude,” Louise Seo, Firestarter, pilot of the Skyranger at the centre of everybody’s attention and proud Canuck, had finished her post flight checks and was striding around the aircraft with her helmet under one arm, “even Gerry was laughing at Li here’s jokes. Right up until Gabbie fell onto her face and was forced to admit that the blood loss was worse than she’d told us.”

Cheng nodded and looked at her gloved hands, covered in semi-dry blood til halfway up her forearms. There’d a been a few desperate minutes as Leroy had gone through the Skyranger’s first aid kit and Cheng had been putting pressure on Navarro’s wounds to staunch the bleeding while O’Neill kept her conscious. The desperation had passed when Leroy found what he was looking for, two red injectors that he’d stabbed into the unprotected side of her abdomen and a blue injector stabbed into her neck. She’d stabilised and the bleeding had stopped. The miracles of modern medicine. Cheng had grinned and leant back on her haunches. O’Neill said something nobody could hear but looked relieved nonetheless. Leroy continued to look after Navarro, putting to work the combat medicine he’d been learning around the time the aliens had first started landing and stealing people from Earth.

“Da bien,” Cheng said in Mandarin, “Shit,” she repeated in English.

“What?” Seo gave her a curious look.

“Nothing.”

A second ago she’d been resting her head in her hands. Her blood soaked hands. Dried blood, sure, but it was still in her hair now and the close-shaved sides of her head. She needed a shower anyway, but it probably still didn’t look great. That was fucking annoying.

“It’s fine,” she continued, looking at all the concerned faces.

“Will… will Gabriela be okay?” Degroot asked, cautiously. She had a high voice with an almost English accent when she spoke the language, and a habit of using people’s full names. She was probably the only person who called Cheng “Li Ming” instead of just “Li.”

“She’ll be fine. Leroy says it missed the kidneys and anything else important. She’ll probably still be out of it for a while though. Besides,” Cheng grinned and looked back into the Skyranger’s hold where six relatively fresh corpses bled onto the metallic deck, “she got the bastard who shot her.”

Let’s make a movie. Maybe.

Krieg and Maya drawings Edited

Did you hear they’re making a Borderlands movie? Yeah, they’re making a Borderlands movie. Well, at least they’re starting to workshop or pre-produce or whatever it is they do with the intention of eventually getting around to making a Borderlands movie. Great. Fantastic. I should be excited about this, right? I mean, I’m a fan of the franchise. Love the heroes, the not-quite-heroes, the anti-heroes, the villains and the general supporting cast. Love the crude, violent humour. Love the world and lore. It’s all good fun. Why wouldn’t I be excited to see all of this get the big screen experience? Is it ’cause of the long history of video game movies being shit? Probably a little. A lot. But not entirely. But a lot.

I mean, you look back through that history of movie adaptations and it is not particularly heartening. At best, you’ve got movies that are fun swashbucklers if not exactly memorable like Prince of Persia: The Sands of Time. At worst you’ve got Super Mario Bros (’nuff said). That’s not even getting into all the movies based on fighting games like Street Fighter, Street Fighter: The Legend of Chun-Li, Mortal Kombat, Mortal Kombat: Annihilation, Mortal Kombat- you know what, let’s just stop there before this gets out of hand. Point is fans of games that have been turned into movies are as likely to turn up to the theatre with a sense of apathy or dread (a feeling of “so how are they gonna fuck this up?” if you will) as they are excitement.

This isn’t all that surprising given the games chosen. Many video games have the barest of stories and are better remembered for their mechanics and gameplay. The plot of the Super Mario Bros games is not taken particularly seriously. It’s simply an excuse for the player to guide Mario through each of the levels, getting high and murdering turtles on the way. The video game Prince of Persia: Sands of Time is remembered less for its story then for its excellent platforming and time reversal mechanic (shit I can’t even remember the story, is it the same as the movie?) Max Payne similarly earned its place in living memory as the game that introduced us to bullet-time mechanics, rather than its plot that was “pretty good for a video game” back when that phrase had more (loaded) meaning. Let’s not even get started on the flimsy plots most fighting games use to justify their one on one brawls.

Something important about many video games that those trying to adapt them don’t seem to understand is that it is not always the plots that are important, but the lore of the game world. Game plots are often simple things, simple spins on the old hero’s journey or some such. But the worlds in which these stories take place are rich and full and often relayed over dozens of hours of gameplay, through codexes, indexes, documents, audio logs, snatches of conversation and offhand remarks. It’s a depth that cannot be easily related in a ninety to hundred-twenty minute feature film. Attempts to do so simply come off as (at best) shallow and (at worst) the boring parts of otherwise exciting action films. But it is completely unnecessary.

I’ve mentioned previously that one of the best video game movies, Crank (and its sequel Crank: High Voltage), was one not actually based on a video game but rather embraced the logic of video game mechanics, structure and pace. Another great example would be Edge of Tomorrow (or Live. Die. Repeat. or whatever the fuck they ended up calling it), whose main narrative conceit (every time Tom Cruise’s character died the day reset) bears a striking similarity to the respawn experience of most gamers. Part of what makes these films great fun is that they don’t spend too much time explaining those mechanics. There’s a bit of world building. News reports at the beginning of Edge of Tomorrow that explain the alien invasion and the exoskeletons worn by the human soldiers fighting them, an initial mention of the Angel of Verdun, high hopes for the human counter-attack. A movie within a movie at the start of Crank explaining who he is, who his enemy is and what they’ve done to him, with some clarification not long afterwards. Then they just run with it, allowing the actions of the protagonists and their responses to the changing plots to explain all the implications. Same as a game does after the opening cinematics. Well, most games.

I’ll admit this might be easier said than done. Not being a movie maker myself this is all entirely uneducated opinion. Certain games would find it a smaller task then others. The Assassin’s Creed games for example, who’ve had a movie in the works for some time now that is due for release December next year, is set more or less in the real world. You don’t have to provide an audience unfamiliar with the games much more than a date and place name for them to be able to have a rough idea of social structure, norms, local architecture, system of government and climate. The Assassin’s Order (do they call it a brotherhood? Seems a bit sexist if they call it a brotherhood), the Templars (or the somehow more ridiculously named Abstergo Industries) and the Animus technology don’t need much more than a brief explanation, an exposition heavy conversation or two, before the audience can jump to the appropriate conclusions (Assassins mostly good, Templars mostly bad, blah blah blah shades of grey, blah blah stab that guy).

The world of, say, the Mass Effect games (apparently with a movie in development… maybe? Not sure? Perhaps?) where someone is adapting a hundred odd hours across three games (books, an anime) into a film or two would be a different matter.  Seriously, there is a fuck-ton (a metric fuck-ton, in fact) of back story, history and explanation in the universe of the Mass Effect franchise. Don’t believe me? Regular conversations with your crew members includes information on the Council, Citadel, Citadel Space, Human Alliance, the Human-Batarian conflicts, the Batarians, the Asari, Asari biology, the Asari Matriarchy, the Turians, the Turian military, the Turian-Human First Contact War, the Salarians, Salarian spies, the Krogans, the Krogan Rebellions, the Rachni Wars, the Geth, the Geth-Quarian conflicts, the Quarians, the Quarian fleet, the Quarian immune system, and this all before getting into the really important stuff like Element Zero, the titular Mass Effect, Biotics, the Reapers (overall villains of the piece), Protheans, Cerberus and the supporting cast’s varied back stories. Yeah, metric. This doesn’t mean that all this information is strictly necessary for a good Mass Effect film but, well, for anyone in the audience who hasn’t played the games a lot of it is.

I’d claim Borderlands occupies a space closer to the middle of the spectrum. The stories of the main games (ignoring the more complex Tales from the Borderlands by Telltale just now) are pretty simple. Four Vault Hunters, mercenaries and treasure hunters, arrive on a dangerous planet called Pandora to find a Vault, kill whatever’s inside and loot the riches believed to be held within. The second game throws in the downfall of the Hyperion corporation and defeating the fantastically psychotic villain Handsome Jack, the Pre-Sequel throws in saving Pandora’s inhabited moon from destruction, but otherwise that is the ultimate goal of the games. Open a Vault and steal the shit inside. But there’s still a ton of backstory to the world and people that we barely even hear about. The corporations and their ongoing conflicts. Dahl’s failed mining operations on Pandora and its moon, responsible for so much of the dangerous flora, fauna, bandits, cannibals and mutants. The Eridians, the alien races that built the Vaults. How did Doctor Zed lose his medical licence? Did Doctor Zed ever have a licence? Who died when Janey Springs got her (“real sexy Athena”) scar? The Sirens, no more than a half-dozen women at a time with glowing blue tattoos and near magical powers somehow linked to the Vaults and Eridians. There’s a lot of information barely skimmed over, but that’s fine because that information is never revealed unless it’s necessary or entertaining. Much of the world we explore in these games is wrapped in mystery, teased in “Echos” (audilogs) and revealed at plot or comically appropriate times. Sometimes there’s no context provided at all. Sometimes you just gotta go and shoot someone in the face.

This is helped by its ‘Space Western’ setting. We’re used to westerns filled with men and women with barely alluded to secret pasts, silent protagonists, corrupt officials who bought their way into power, bandit gangs, warring factions and more or less neutral mercenaries on one side or another looking to make their fortunes through bounties and contracts. The world(s) seen in Borderlands could make for a great movie as long as they don’t spend to much time trying to explain it, because you don’t have to. It would simply join a long list of past movies, ranging from The Good, the Bad and the Ugly (and the other films in the ‘Man with no name’ trilogy) to The Magnificent Seven. That’s if the guys making the film follow the style and standard the games set.

And that segues badly into my next concern. I guess we’ll call it style. Borderlands is cartoonishly violent and cartoonishly animated. The characters and enemies are unrealistically and exaggeratingly designed and proportions, as is the wildlife, towns, vehicles and landscape. Legend goes that at the start of development Borderlands was supposed to be a far more realistic, gritty and dramatic (as can be seen in the original trailer). But they didn’t have enough money, so instead went with what is now the series’ signature cel shaded look. This allowed it to be a lot lighter in tone, and a lot more violent. Seriously, even for a video game Borderlands is bloody. By the time you get to the end of the campaign in one of the three main games you’ve probably got a kill count in the thousands (many of whom have been incinerated, disintegrated, melted or otherwise exploded), and have witnessed scenes of torture and defilement (and have probably participated once or twice). But because you’re dismembering wave after wave of highly stylised, colourful and (important here) inhuman enemies it becomes fun and funny instead of, y’know, psychopathic.

The violence would already need to be toned down to get an MA-15 rating over in Oz (an R rating in the US, I’d guess to be the nearest equivalent) and be turned down even further to get the M or PG-13 rating that studios are known for demanding. This isn’t necessarily a bad thing, mind you. There’s more to these games than simple violence, and video games kill, maim and explode more nameless and named goons than all but the bloodiest films. But the excessive violence is a strong part of the aesthetic, since a large part of the humour is its satire of the traditional notions of the Wild West where the law was on the side of whomever brought the most firepower to the table, and settlers had to deal with the threat of bandits, mercenaries, road agents, soldiers and the Native population they inevitably crossed. Again, however, we don’t need a triple-digit body-count to achieve that aesthetic. What it does need is a great deal of absurdity.

So the problem I’m getting at is not reducing the violent nature of a game for a movie adaptation then, but in trying to ground the film too much in reality. Video games are, in their need to be fun or deliver gameplay, completely unrealistic. Real people, for example, cannot survive multiple gunshots, duck behind a chest-high wall and pop up again a couple moments later good as new. Real people get at least a little winded when they parkour their way to the top of a castle. Real people aren’t usually assaulted by gorillas hurling barrels. Fun shit, but not very believable. The danger than comes when you try to ground something that is by its nature ridiculous and unreal closer to reality and believability. Turns a perfectly good game about jumping on angry brown fungi with legs and anthropomorphic turtles in order to rescue a princess from (hopefully) the next castle into whatever the fuck the Super Mario Bros. movie was about. It’s still pretty bonkers, but it’s not the kind of bonkers you really want. It points out its own ridiculousness instead of rolling with it and insults the fans of the original property by changing the things it doesn’t think an audience will buy into something it thinks the audience will. Which is stupid. But hey, y’know, that was the nineties. We made a lot of weird stuff in the nineties.

Far more likely these days is that it will in the best case turn into yet another generic action movie with some vaguely supernatural (see Lara Croft: Tomb Raider) or science fiction (Doom) elements. A formulaic and familiar show with a familiar name. Nice to look at, but none to memorable. That’s probably the thing that worries me the most, is seeing such a vibrant and colourful franchise watered down til it loses what made it so remarkable in the first place. This doesn’t just happen to video game movies, and there are far more examples from other mediums (I reckon my fellow nerds would make the claim that until recently comic book adaptations were the worst offenders). The hyper-ridiculous Tank Girl was supposed to be even more hyper-ridiculous were it not for a meddling studio. One of the great complaints about X-Men Origins: Wolverine was the film’s treatment of character Wade Wilson, better known as Deadpool (but don’t worry, the new movie ought to fix that). It is known for great movies to have surpassed the works they’re based on (I heard that even the author of the original book Fight Club preferred the movie’s ending to his own), but this is more exception than rule.

Would someone making a Borderlands film be comfortable with a character like Tiny Tina? She arguably uses the second most sexualised language (the first being Mad Moxxi), is extremely talented at violence and casual about torturing those who’ve done her wrong. She’s also, like, twelve or thirteen, and brings with her all the immaturity you’d expect from someone who was forced to adapt after being broken at a young age on a planet filled with cannibals and monsters. She’s also the centre of some of the game’s most touching and heartbreaking moments (like when we find out what happened to her parents or the her dealing with the trauma of losing another important father figure in the Assault on Dragon Keep DLC). Doctor Zed, Scooter, Doctor Patricia Tanis. They’re all insane, broken, violent people, the last of whom is attracted to furniture. And these are your friends. Let’s not even get into the characters you aren’t supposed to like. Like Claptrap. Let’s not talk about Claptrap. Can you imagine a film that includes the odd yet beautiful relationship between the Psycho Krieg and the canon asexual (but not confirmed aromantic) Maya. Hell, can you even imagine a film where one of the main female characters ends up getting together with one of the main female supporting cast-members like Athena and Janey Springs at the end of Borderlands: The Pre-Sequel? If that’s too much for a big-budget blockbuster, it’s unlikely they’d get away with all the actual crazy shit.

There is also the habit of producers to assume that people won’t be able to relate to characters unless they’re all conventionally attractive white folk. Because we as a varied group of peoples and cultures can’t possibly relate to people who, y’know, actually look like us (hey, I’m only a conventionally attractive-ish white guy, I’m allowed to make the point). Point being that the titular Prince of Persia in the movie, and the princess he was after, were played by white actors. Point being that it happens all the fucking time. Shit, they even do it in reboots these days (I’d go gay for Benedict Cumberpatch, but did they really have to make him fucking Khan?) or to the goddamn Bible (that’s an odd bit a blasphemy right there). Admittedly while all six of the female playable characters are pretty white women (something that I’m hoping will change in future games), but there is still a diverse cast of different colours, genders, sexualities and body shapes. I can’t imagine too much of that whitewashing happening in these circumstances, can’t see Roland, Brick, Mordecai or Salvador being turned into a bunch of generic white dudes. I can, however, see a character like Ellie (the digital embodiment of body confidence) being ignored or downsized in favour of someone or something more, well, conventionally attractive.

Not that video games themselves aren’t guilty of some pretty heinous crimes turning colourful characters into bland cut-outs (compare what Overstrike was to what it became) or hypersexualising female characters (if I need to provide examples of this than you probably don’t care too much about this article anyway). ‘Tis why we need to guard our most interesting characters so carefully.

Alright, last thing I wanna do is ask a simple yet oft underestimated question. Who the bloody fuck is going to care? I mean I do, obviously, or I wouldn’t have gone to all the trouble of writing this. But it’d be more accurate to say that I care about this now.

Way, way back in 2012 I was in the car with my father and younger siblings. Think we were on our way to grandma’s house or something. Anyway, we saw a billboard advertising the imminent release of Max Payne 3. My dad, casually, turned to me and said, “I didn’t even know they made a Max Payne 2.” I was a bit taken aback by this, and replied with something along the lines of “Yeah, years ago.” He thought about it for a moment then asked if they still had Mark Wahlberg playing Max. No, Max Payne was a video game series and this was the third instalment. Oh, okay. My dad looked into the rearview mirror and asked if any of siblings knew that. None of them, including my younger gamer brother, did.

I care about a Borderlands film right now. I might not care in the however many years it takes for any Borderlands film to be made. Three or four years is a long time for video game franchise. Anything over five is a lifetime. The Max Payne film was released a whole seven years after the game. Same with the Prince of Persia: Sands of Time film. Few games have the kind of broad cultural longevity that an MMO like World of Warcraft have, which still has a large, solid fanbase after eleven years of life and is still relevant enough in the broader pop-culture as ‘The one MMO to rule them all’ (even earning an episode dedicated to it on South Park) that the movie due out middle next year will likely be a rousing success. Maybe. Probably. Will the Borderlands franchise still be relevant in the years it takes to write, make and release a film? Maybe. We’ll see. Point is that in four or five years you’ll have a bunch of young’uns entering the target demographic for this kind of film who’ll never have played a Borderlands game (maybe they’re aware that Borderlands 3 was released a little bit ago, but didn’t pick it up cause they didn’t have the time or interest to go through the first three games and assumed you’d have to). And studios won’t be able to rely on those of us who are and were fans of the series going to see it for nostalgias sake alone. We’ve had our heart broken way to many times before. It’s gonna have to look good, it’s gonna have to follow in the spirit and character of the games to get us in to see it.

Ultimately, what I’m getting at is that it is possible to make a good movie adaptation of a video game. And we want good adaptations of the things we love. We really, really do. So please, if you’re going to make those adaptations, please don’t fuck it up. Please.

Who does the Tomb Raider represent?

A ruling by the US Supreme Court has legalised marriage equality in all fifty states. Hooray for the gays! Well, hooray for the entire LGBTQI community, but that doesn’t rhyme as well. Glad to hear it. Hopefully it won’t be long before the same thing finally happens in Australia. Canada’s had marriage equality for years and they seem to be doing alright. Ireland certainly hasn’t been struck down by heavenly fire since its recent referendum, and you’ve got a pro-marriage equality PM in charge of the Conservatives in the UK. Life is getting better for non-hetero-normatives around the world. Now (as I’ve heard mentioned a few times already) begins the battle to remind people that LGBTQI discrimination and homophobia won’t just disappear because one bloke can marry another bloke, the same way that racism didn’t end in America with the end of segregation. But hey, one battle at a time and right now is a time to celebrate.

On another end of the news spectrum E3 has passed us by with much ado (depending on your perspective, quite possibly about nothing). I’m pretty stoked about Mass Effect: Andromeda, Star Wars: Battlefront 3 and X-com 2, am interested in Horizon Zero Dawn, was glad to finally see Evie Fry get her own trailer for Assassin’s Creed: Syndicate, and (unlike so much of the gaming population) don’t really give all that many fucks about Fallout 4, the remake of Final Fantasy VII or Shenmue III. Wish I gave more fucks about Mirror’s Edge: Catalyst. Each to their own, right? One of the games on display that I’m really looking forward to is Rise of the Tomb Raider, sequel to the 2013 reboot of the franchise. I was a bit fan of the 2013 game, finding its visuals stunning, its gameplay exciting and a younger Lara Croft’s genuine character development deeply engaging. If the new game is more of the same, I’ll happily buy it.

And I really hope that Lara Croft is still gay.

Well, that likely requires a little bit of explanation. Perhaps a better way of putting it is that I hope we can continue to assume that Lara Croft is, at the very least, not a cut-and-dry heterosexual.

For me, like so many others who played and enjoyed the game, this came from what we perceived about Lara’s relationship with her friend Sam (short for Samantha), who spends most of the game as a damsel-in-distress for Lara to rescue. While Lara obviously cares about the other friends who survived the shipwreck (and her own survival and rescue are important motivating factors), it is Sam for whom she literally scales mountains, butchers her way through armies and faces down (spoiler alert) an undead weather witch to save. And while the relationship we see is never anything more than platonic, well, you get the feeling that Lara probably wished for a little more.

Lara at Bar gray edited 14:7:15
“Surprised you didn’t say ‘put me in a tomb.'” “Seriously, don’t tempt me.”

This likely shows my own pop-culture conditioning more than anything else. If nearly two and a half decades on this earth watching and absorbing fiction have taught me anything it’s that you only risk life or limb doing that kind of shit for a person if they’re a blood relative or you wanna do the horizontal polka with them (trying to be a bit more poetic today). But there are those sideways glances, the concern, the way Lara relaxes in Sam’s presence, the way you can cut the sexual tension with a knife and everyone seems to notice except Sam and goddamnit Sam can’t you see that she wasn’t interested in meeting those cute boys she was interested in being with you because she loves you and why can’t you love her back! Why Sam? Why can’t you love her?

I’m joking. Mostly.

As I said, I’ve spent a lot of years being told that romantic love or simply reckoning that s/he would be a good root (not too poetic) is the primary motivator for grand quests of courage and daring do. So when I see (or am playing as) a character going out to rescue the princess locked in the tower I tend to make assumptions about the hero’s motivations. Reckon I’m not the only one. This is shifting as those creating that which we consume experiment with broader relationships. It can also be argued that in trying to make game protagonists the kind of blank slates upon which the player can project themselves we’re also seeing a natural decline in the old trope (this is something I’d like to go into substantially more in the future and will a little more in one or two paragraphs).

Now, is Lara Croft in love with Sam? Maybe. At least want to get into her knickers? I suppose that’s possible. Just because I think I see that subtext doesn’t mean it’s there in either the writing or the animation. It would also be possible for Lara to be gay and not want to bonk Sam. Despite the juvenile stereotypes film, television, books and games have hammered home for years it is possible to be friends with unattached members of the gender you’re attracted to without wanting to fuck them. And if Lara is sexually attracted to Sam she obviously respects her friend’s sexual preferences and is happy simply being best mates (and hell, if she’s willing to murder her way up a mountain to protect this relationship, I’m sure she’d be willing to take a few cold showers as well). But all of this focuses on a big ‘if’ that is never answered one way or another.

I’d like to direct you towards this great post from the blog Pfangirl Through the Looking Glass which, despite the title, weighs up the evidence for or against Lara being romantically inclined towards Sam with a focus on comments made by Tomb Raider writer Rhianna Pratchett, rather than which team Lara bats for. The post concludes that no, they’re just very good friends and Lara has fought so hard because she is protecting her surrogate family in a way that she never could for her biological parents, while being fairly and appropriately ambivalent about what Lara’s sexual orientation is (since it doesn’t matter in the context of the relationships we see and can possibly apply to in the game). Lara’s just protecting her best mate and there doesn’t need to be any more to it.

But I still reckon she’s into girls and hope that I can continue thinking so in the next game. This is a matter of projecting my own biases onto the character, assuming that language, subtext and motivation implies certain emotions. It shows how much we care about the characters that we wish to relate to them on a deeper level, and it is a credit to the writing that we can. It allows us to take the story and characters and see a narrative that is smaller, more personal, and sometimes far grander. Allows us to apply the plot and character development to our own lives and experiences. The story of Lara Croft in the 2013 reboot is very much a coming of age story. I can’t help but imagine there must have been some out there who saw their own adolescences mirrored by Lara’s struggle and transformation from privileged (if already physically tough) academic to ruthless survivor. Perhaps saw their own fear of losing their close friends and family as they “become who we’re meant to be” in Lara’s fear of losing her friends and family as she starts her own journey to do the same. Ultimately she is able to keep many of her friends, albeit at a cost, and is stronger because of it.

Maybe I’m just pulling this all out of my arse. I have a habit of doing that. But I don’t reckon it’s too unreasonable a suspicion.

So, is the rebooted Tomb Raider gay? Maybe. I think so. Others might see her as straight, asexual, bisexual, or decide it simply doesn’t matter. And in a large way it doesn’t. It doesn’t effect the gameplay, plot or (arguably) the character herself. In another way it most certainly does. Lara Croft is the first lady of gaming. She holds a special place amongst such less inspiring characters as Ms Pacman and Princess Peach as being one of a very small handful of female game characters that has managed to earn a presence outside of video gaming community within the wider pop cultural awareness. What happens to Lara, the way she acts and who she is, is important because she represents by default so much of the past, present and future of the gaming population. There’s a reason so many people were upset at the treatment of Lara in the comments by the designers  before its release and in the gameplay itself. The graphic death scenes, the attempted rape, the remarks by a developer that they hoped players would “want to protect her” as she is continually beaten down, all seemed to be an attempt to de-power and diminish a character who for so long was one of the few female-starring power fantasies. I think she’s still a powerful character (and it is hard to argue that she wasn’t, at least by the end of the game, pretty fearless and very bloody deadly).

I’m a straight white male. I am fucking overrepresented in all aspects of western popular culture. What happens with a character like the Tomb Raider is important because awareness of who and what she is reaches beyond the video game community. They don’t have to outright call her gay, straight, bi, ace or any other colour of the rainbow. They just need to allow the room for players to apply their own emotions, assumptions and biases to the character. To see their own story reflected in hers. To represent them.

Honestly, it makes for a more interesting protagonist anyway.

Where’s she at then?

Assassin male and female blank Edit

I scribbled this out last year, just before Assassin’s Creed: Unity came out, when Ubisoft was taking flak for failing to include playable female characters in the co-op because it was too hard and expensive to animate them. Made one of my sisters chuckle, flew right over the head of my brother. He’s 14, god bless him, and just doesn’t quite yet have the best grasp of sarcasm and irony. He’ll get there though. Anyway. Fortunately for Ubisoft, the controversy (in my experience at least) died down a fair bit once the game itself was released. Unfortunately for Ubisoft that was because Unity turned out to be glitchy nightmare fuel (which sidelined women in plenty of other ways). Apparently animating male characters is hard and expensive too.

But it’s a new year, a new Assassin’s Creed has been announced and low and behold Syndicate (set in Victorian era London, at the height and centre of the Industrial Revolution) will star not just a mutton-chop and top-hat sporting male playable protagonist, but a female playable protagonist as well! We’ll be playing as twin sibling assassins Jacob and Evie Frye as they battle to free London from the oppressive yoke of Templar rule by murdering them and their mates. Good stuff. They’re saying we’ll be able to play through most of the game as either character, aside from a few specific missions for each where they get their own character development. Great stuff. And hell, by the looks of it the gangs of London that will make up both the player’s and the antagonist’s armies of underworld gangs will be equal opportunity employers, meaning we’ll have contextually appropriate female opposition to stab. Fantastic stuff. Wait… yes, that’s still good. People are rightfully excited. Yet, after checking out the first few trailers, pictures and gameplay video I can’t help but think, “So, where the flying fuck is she?”

Seriously, look at the announcement trailer:

http://www.youtube.com/watch?v=D-QkPIRsjkw

You hear Jacob talking, see Jacob standing in front of a growing army of street thugs, see Jacob leaping about and stabbing people. No noticeable Evie.

Then there’s the first cinematic trailer:

Again, Jacob talking, standing, leading, leaping and stabbing, along with him flying up walls with some sort of grappling hook launcher/retractor… which is actually pretty damn cool. Still. No noticeable Evie.

But wait, there’s the pre-alpha gameplay footage that’s just come out!

And there’s Evie! In the cut scenes! She does bloody exist! Of course, we only get to see her in those cut scenes and at no other time during the entire walkthrough. And even then Jacob takes the centre stage as the driving force of this particular (I suppose you’d call it a) plot point, with all the exciting lines and sense of humour, while Evie is calm and politely apologetic.

Ubisoft have since released a trailer introducing us to Jacob Frye, but seem to think another introducing us to the brand new collectibles is far more important than a trailer introducing us to one of the main playable characters. Shit, even the box art has got Evie crammed to the side while Jacob takes front and centre.

Now, I know it’s early days. I know that at any point the marketing team might flood us with information and images of Evie being the arse-kicking heroine that (I bloody well hope) we all expect her to be. I know that the creators are actually pretty decent at writing diverse and nuanced characters and they have far from the worst reputation when it comes to writing women. I know that they might simply be underplaying their first playable female in a main Assassin’s Creed title, not making a big deal out being able to play as a chick because it really fucking shouldn’t be. I know that the apparent sidelining of Evie in this first round of promotional material may have more to do with the marketing team still being terrified that boys think playing as a girl is ickie than with the game or developer following the same train of thought (I know that this disconnection between marketing teams and developers is still a major problem in Triple A gaming). I know, I know, I know. If you call me anything you call me fair-minded. The problem is that I do not have a reason to trust Ubisoft.

I can’t help but feel that a big part of the reason Evie will be a playable character is Ubisoft reacting to all the flak it took last year. And there’s nothing wrong with that. One of the great things about the video games industry is the way the interaction between player and developer, consumer and creator. It also goes without saying that including a playable female character is a big progressive step forward. But if they end up largely side-lining or stereotyping the character (in the game or the promotional material) than it won’t be nearly big enough, especially since it’s already been shown that including playable female characters in the story and marketing won’t hurt game sales.

Look at Bioware and the advertising for Mass Effect 3, where it reacted to the fans demanding that FemShep be featured in the art and marketing by allowing them to select a default look and then putting her in trailers and artwork, something that the developer carried over to the advertising of Dragon Age: Inquisition, where the narration of trailers was voiced by the actors playing both the male and female Inquisitors, and the main box art featured an ambiguously armoured figure. When Blizzard received complaints that it was using the same (stereotypical) body-shapes for its female characters in upcoming title Overwatch it responded with the (absolutely badass) Zarya. Both companies received a lot of goodwill from their fans for their responses, so there’s no reason for Ubisoft not to follow suit. But I’d argue that both Bioware and Blizzard (even when owned by EA and Activision) have a far better history of positive female representation in their games (not perfect, but definitely better) than Ubisoft’s development studios and the publisher itself do. Shit, when I googled “list of Ubisoft female protagonists” all I got was a bunch of articles about the controversy I mentioned in the first paragraph of this blog, about Ubisoft’s lack of female protagonists.

So when I don’t see the lady in question featuring prominently – or at all – in the first round of announcements and hype beyond “you’ll get to play as her, we swear!” I just can’t bring myself to take their word for it.

Now, I’m probably just being facetious. Evie will probably be a great character with a great story and great development. And god knows I probably won’t have access to a console or PC capable of playing it come Syndicate‘s release. I’ll also mention that the only two Assassin’s Creed games I’ve enjoyed enough to play to the end were Brotherhood and Black Flag, so my opinion probably doesn’t matter all that much.

But still. Ubisoft need to be held accountable. It’s not enough to be able to play as a chick, she needs to be treated with the respect and power that the male characters of your games receive. At the very least, she needs to be given her own trailer before one announcing the fucking pre-order bonuses.

On Crank, its electric sequel, Saints Row and Sunset Overdrive

Scan SO, SR, Crank Edited 23:3:15

Late one night a few years ago I was awake with one of my sisters channel surfing, looking for something to watch. General tiredness at that moment and the passage of time now mean that I have no idea how it happened, but we ended up finding and watching through to the end Crank: High Voltage, the 2009 sequel to 2006’s original Crank, both of which starred Jason Statham as a hit man with heart problems trying to both survive and get revenge. The film was absolutely batshit crazy, with more than a few moments when my sister and I exchanged a look communicating a mutual feeling of “whaaaat the fuck?” While my sister always refers to it afterwards as “that shitty movie we watched” I quite enjoyed the fucking ridiculousness of it all. Just as importantly it was something of a bonding experience for us. So when I saw the original and the sequel recommended by Netflix nostalgia and memory meant that I had to watch both films again.

At no point am I going to call either film a great movie. The dialogue in the first film relies too much on profanity and in the second relies too much on profanity and bad cockney rhyming slang rather than anything easily defined as wit, and both films are a bit to quick to jump towards racial, sexist and homophobic slurs. The acting often swings past simply campy towards bad, the rare CGI effects are lousy (though the practical effects are fun and look great), and you are constantly required to suspend your disbelief. The plots are simplistic, predictable and far to reliant upon exposition dumps. But, throwing a constant stream of ridiculous balls-to-the-walls action at the audience, the films are ridiculous good fun. In the first movie the protagonist is told explicitly that if he stopped moving he would die and the entire film takes this advice to heart, constantly dreaming up wacky scenarios and throwing out crazy stunts to keep our attention lest we be distracted by something shiny if the action slows down.

And both movies know exactly how ridiculous they are. Jason Statham plays, well, the same character he always plays (the characters might have names in the movies he plays, but have you ever referred to them as anything other than Jason Statham?) but he plays it with a surprisingly subtle straightness. As if he, like the audience, recognises exactly how batshit crazy everything happening around him is but just rolls with it regardless, forcing us watching to do the same. In doing so both movies also show that they know exactly how much like a video game they are. In the same way that a gamer simply accepts whatever thin plot is used to justify the mechanics required to keep the game fun and interesting (if they bother with a plot justification at all), Statham’s Chev Chelios responds to the various plot points with an “alright then.”

It goes further though. There are direct allusions to video games of course (the beginning of High Voltage is an 8-Bit version of the end of the first film) but as a gamer it was within the tone and pace of the action that I noticed it most. The way that Statham realises the need to keep his adrenaline pumping in the first film (followed by a confirmation from his doctor) is reminiscent of a tutorial level, and it is not hard to imagine an ‘Adrenaline Meter’ hovering in one corner of the frame as we watch him outrun the police driving through a shopping mall, or collecting power ups as he seeks out “High Voltage” signs and stickers in the second film. His habit of cutting through levels of grunts and seriously outclassed mooks before getting into a ‘boss fight’ was choreographed in such ways that I was half expecting the button prompts of a Quick Time Event to start flashing on the screen. Then of course there’s the ‘level’ like scenes, so that across the two movies we get moments akin to the ubiquitous stealth section, driving level, rooftop level, warehouse level, nightclub level, platforming section, (a very God of War-like) romance ‘achievement’ (NSFW, neither of them), escort mission, etc. Everything except a water level (which I expect will be the focus of the eventual third film in the franchise, Crank: Dehydration). Even the opening scenes showed a striking resemblance to common video game tropes (how often has a protagonist awoken in their home – or a strange location – before being given an info dump so the player knows the basic context? Or, maybe even more commonly, woken up in a mysterious hospital bed after catching brief semi-conscious glimpses of being operated on?)

Ultimately the Crank films are movies that try to act like video games, surprising given that it is often the other way around. Even more surprising given that I’d say it’s successful. I think where Crank and High Voltage succeed where other movies meant to look or feel like video games fail is that rather than attempt to simply replicate a particular visual style or theme these two maintain a very video game like tone, pace and structure. What semi-surprised me was that, while watching both films, I thought of two games in particular: Saints Row: The Third and Sunset Overdrive. Semi-surprised because, as I thought about it before beginning writing this, I didn’t think of more ‘cinematic’ games like the Grand Theft Auto series.

But it makes sense. Like the Crank films, Saints Row and Sunset Overdrive are cartoonish, humorous, unrealistic, immature, and varying levels of self-aware. SR‘s Boss (the player character) is, like Statham, pretty relaxed about the insanity they get up to, not questioning the inherent ridiculousness of, for example, driving a tank out an airplane and landing on an island covered in zombie gas. Or discovering massive cloning facilities while fighting their way up a massive skyscraper (before riding a giant sphere down said skyscraper directly onto the head of their enemy). SR:3 is self-aware enough to know how crazy everything is, but simply goes “why the fuck not?” and rolls with it. SO takes it further, frequently breaking the fourth wall or joking about the implausibility of various game tropes like long distance communication (“Don’t question how we deliver the story!”) or death (“You might [die]. I’ll probably just respawn over there!”) or plot (“How convenient…”). Given the sorta punk rock soundtrack and focus on keeping moving or dying in SO it wouldn’t surprise me if it’s channelling a bit of Crank itself.

More importantly, both games encourage constant movement and action to remain fun and exciting. SR:3 actively encourages the player to car-surf, drive on the wrong side of the road, perform aerobatic stunts, blow up the game universe’s version of the Smart Car, and stylistically bludgeon or machine gun through anything that gets in your way. Like the original Crank, SO tells you to never stop moving, because if you stop you die. While you jump, grind, bounce and wall-run through the city you’re relatively safe, something further reinforced by the awarding the player points for travelling stylishly. Staying on the ground, attempting to stop and use cover, or some other common mechanic in more ‘realistic’ shooters is a quick way to get overwhelmed and die. Both games provide a large sandbox environment, enough plot and context to provide an excuse to go batshit crazy, then encourage you to do just that.

The result is that they hold your attention. They keep you playing, trying different things, beating scores, beating down enemies. SO was the first Triple A video game my other sister finished in years (perhaps ever), simply because it was the first game that managed to draw her full attention for long enough to complete it. She’d stopped playing SR:3 simply because SO had just come out. If I was introducing someone to gaming these two are amongst the games I would use to do so.

That’s why the two Cranks work so well in my mind, they’re films driven by the mechanics of the world, accept that fact, and see how much fun shit they can do with it. That’s why, in my mind, they might not be great films but they’re great fun and great examples of how to make a film like a video game.

Keeping faith in Dragon Age: Inquisition, Part Four: Reflecting on the story and why it matters

So the developer is god, the story appeals to the faith of the player in the game itself, when Bioware’s writers cribbed off history they did so with a deeper appreciation for the place of religious institutions within the societies it mimics.

At the end of Part Three I claimed that the most important story mechanic was the player’s control over the Inquisition, over control of the institution into which people are able to place their badly beaten faith. The game says this at times directly (there’s a line from Mother Giselle that “an army needs more than an enemy, it needs a cause”) and at other times with thinly veiled metaphors. The cut scene in which the formation of the Inquisition is announced to the world involves Commander Cullen nailing the proclamation onto the door of Haven’s Chantry in a way that is reminiscent of the popular image of Martin Luther nailing his 95 Theses to the door of the church at Wittenburg (and the popular image of the beginning of the Reformation).

While the Inquisition is initially declared to be a heretical organisation by the surviving Chantry hierarchy, it becomes more or less an institution of change and reform. While the game certainly provides the ‘evil’ option of “doing it for the [personal] power” the Inquisition still tends to provide a net positive to the world’s major institutions by simple involvement in the various conflicts going on. Following in the footsteps of other Bioware RPGs you’re given the opportunity of making decisions big and small, but almost all of the big decisions in DA:I have world shaking consequences because they effect one or more of the major institutions of Thedas. Do you choose to side with the Templars or the Circle of Magi? Whichever one you decide would have far reaching implications for the people of the land. If you choose the Templars, do you disband the centuries old organisation (removing a trusted constant from the continent) or do they become partners in an alliance? If you choose the Circle are they heavily indebted allies or prisoners (continuing the cycle of leashing magic users). Do you choose to allow the Grey Wardens the chance to atone and rebuild, or banish them from southern Thedas? Who will sit on the Orlesian throne? Who will sit beside/behind the Orlesian throne? Who will the Inquisition support as the new Divine? Cassandra the reformer, or perhaps the far more traditional Viviene?

Decisions, decisions... so many exhausting decisions.
Decisions, decisions… so many exhausting decisions.

Our decisions have (as far as the game itself tells us) long-reaching consequences for the lands and people of the Dragon Age world, how we make those decisions depends on how we interpret our characters personality and where their faith lies. My Inquisitor found herself willing to forgive the Templars who had been fooled by a demon doppelganger, but banished the Grey Wardens who had so willingly started using blood magic. She supported Empress Celene in the Orlesian Civil War but installed the elf Briala at the Empress’ right. And she honestly gave no shits about who would become the new Divine of the human Chantry, but was glad for her friend when Cassandra was named (in the epilogue).

So, why does it all matter? Because it allows for better understanding of the past, present and future by providing a reasonably understandable point of reference for people to understand. I’ve already mentioned my belief that video games provide a valuable resource for teaching today’s youth some important ideas and concepts (some educators are already doing exactly that). This falls under the same principle.

Let me use the Crusades as an example. Ask most folk for the causes of the Crusades and they’d probably respond with some combination of religious fanaticism and using religious fanaticism as an excuse for conquest. Recent arguments I’ve heard though was that it was the delayed response to centuries of Muslim conquest all the way up through Spain to the gates of Christian Europe. The release of many decades of anger after watching what had been the Christian Middle East and North Africa conquered by the heathens who were stronger and more advanced, and the feeling of impotence that would have come from being unable to halt Islam’s advance. It was a response by the faithful questioning why God was allowing the unfaithful to inherent the earth and deciding that it must have been because they had to work for it. Now when a lot of scholars talk about the roots of modern Islamic terrorism they say some very similar things, that it is a response by the weak and disempowered faithful who have spent the past four centuries watching the ascent of the Christian West, who have then proceeded to conquer, divide, puppet and generally mistreat the Muslim world which a few hundred years ago dominated the world. And if someone who’d played DA:I asked me explain the situation using a literary example, I’d talk about how easy it was for the Elder One to recruit from the disenfranchised citizens of Tevinter surrounded by decaying symbols of their own lost glory, worn down by centuries of conflict with the technologically advanced Qunari and bad blood with the rest of the continent (and their former possessions), reasonably sure that they’d understand what I’m talking about.

When discussing something as emotionally subjective as faith, being able to understand through experience is key. By appealing to the player’s faith in the game like Bioware does in DA:I, it allows the player to empathise with the character’s crises of faith better, and understand the emotional responses by those characters towards the institutions that held their faith. Understand the emotional responses to our treatment of those institutions. The faith of the player in the game, regardless of how they are playing, is both challenged and reinforced. As I said, it provides a point of reference that reflects the real world. It allows us to better empathise with people around the world and the issues that arise from their faith, treat them with the respect they deserve instead of dismissing them outright for placing that faith in something we disagree with.

Understanding all the issues and views involved in a problem is the first step in solving it. I don’t expect playing Dragon Age: Inquisition will fix the world, but anything that adds positively to the cultural zeitgeist helps. But, shit, I’m an optimist.

Alright folks, I’m gonna end it there. Thanks for reading. I’ll find something else to talk about.