Old School Reviews: The Magnificent Seven (1960)

I’ve had a little trouble opening this review because it comes with a troubling (for me at least) admission. I’d never watched this movie until a few days ago. I mean, sure, I’d caught a couple of scenes over the years – a snippet here, a moment there – but I’d never actually sat through longer than a few minutes of The Magnificent Seven, and never on its own merits. I couldn’t even make my usual claim, that I’d watched “beginning, middle and end, but not in that order and not in one sitting” like I can with so many other movies. Why does that trouble me?

Well, for one, I have a soft spot for Westerns. I find it to be one of the most adaptable genres in fiction (fuck I love a good space western, from Firefly to the Borderlands games), and even love the works that thoroughly tear apart the mythology built around it (Blood Meridian, or the Evening Redness in the West still stands as one my favourite books ever and I was probably way too young to read it when I did). The second reason is that The Magnificent Seven is such an excellent movie and I cannot believe it’s taken me this long to find that out for myself.

Based on classic 1954 Japanese film Seven Samurai (which I also really need to watch, given how many films it’s influenced over the years) and released in 1960, The Magnificent Seven tells the story of unemployed gunslinger, hired by a small Mexican village to help defend themselves from bandits. He finds six others willing to help, and are paid a pittance of 20 dollars (“That won’t even pay for my bullets!”), food and board for six weeks of bloody work. In time, the seven fall for the village, coming back to defend it in a climactic battle even after (spoiler alert for a fifty-fucking-six year old movie) some of the villagers betray them to the bandit leader, Calvera.

There’s such a huge cast that going through everyone would take longer than I’m willing to put the effort into, so let’s just mention the ones that stood out. Yul Brynner as the Seven’s leader Chris, who brings gravitas, kindness and practical authority to the role. A character with a firm grasp of the benefits of “teaching a man to fish.” Steve McQueen as Vin Tanner. Fuck, do I need to say anything else? Just, those eyes mate. Those eyes. Jorge Martinez de Hoyos as one of the leading villagers, Hilario, a brave man desperate to create a better life for his children and people, incredibly loyal, intelligent and overall one of the most well-rounded characters in the film. He also shares one of the most endearing scenes in the film with Steve McQueen, while they’re hunting a trio of Calvera’s snipers. Eli Wallach as Calvera is something great as well, swagger and smalltalk unable to hide his willingness to commit violence at a moment’s notice, and utterly unable to comprehend why such talented killers are defending a pisspoor village with nothing to offer but three squares and gratitude, who then don’t even show a great deal of gratitude for most of the film.

The direction and fight choreography is about as good as you’d expect from 1960, and in more than a few ways even better. The deaths are over-dramatic and ridiculous, clutching and staggering and swooning in grand, sprawling heaps. But let’s not discount the absolute talent that was required to be shot off a horse without breaking your neck. Seriously, stuntmen were fucking amazing people, and still bloody are. The final battle is big and chaotic and as gritty as they could be before stuff like squibs were seeing wide use, and the fights before that are just as dramatic. There’s one moment in the first big fight between the Seven and Calvera that just made my jaw drop. Calvera and one of his henchmen are racing their horses through the village, perfectly synchronised as they hurdle over stone walls and whatever else is in their way, the camera following them as they go, and it’s both an amazing example of horsemanship and camerawork.

But what I really love about this film, what I really love, is the honesty of the film. I mean, the characters are all open about their motivations for the most part. Charles Bronson’s character is broke and desperate. Robert Vaughn’s Lee has lost his nerve and is on the run, and simply needs somewhere to hold up. Brad Dexter as Harry Luck thinks there’s more value to the village than what Chris is telling him (a gold mine, precious jewels, something) and that he’ll get a piece for defending it from Calvera. James Coburn as the lanky, laconic Britt is looking for a fight. As for Chris and Vin? Well, they’re never quite clear on why. This is just the work they do, and this cause is good as any other excuse to do it. Better, in Chris’ mind. The only one who seems to be there in some quest for heroism and glory is Chico, played by Horst Buchholz, something that is heavily discouraged by the others.

It goes further than simple character motivations though, greed or a lust for violence. Calvera’s men are starving, they need the villager’s corn or they wouldn’t survive the winter. We meet Chris and Vin driving a hearse to a graveyard, simply because they’re the only ones willing to risk getting shot by a bunch of angry bigots who don’t want an Indian buried on a ‘white’ hill. Charles Bronson’s character, Bernardo O’Reilly, berates a group of boys who call their fathers cowards for doing their very best trying to protect their sons, that being willing to back down for the right reasons requires its own kind of bravery that O’Reilly certainly doesn’t possess. When Chico discovers one of the village women, and learns that they’d been sent to hide in the hills because the village men said that the Seven would rape them he’s outraged by the lack of trust. Chris just goes, “well, yeah, we might” (paraphrasing here). He’s not saying they’re going to rape the villages women, but he acknowledges it as a valid fear that a bunch of well-armed, underpaid strangers might feel entitled towards taking additional payment from the village women. Shit, can you remember the last time a movie acknowledged this? That male heroes are often depicted being entitled to sex? I can’t. And here’s this guy not angry, just going, “I completely understand and you made the right decision given the information available to you.”

This film rips the shit out of toxic masculinity. And it’s a fucking western from 1960, the genre and tail-end of a decade that is responsible for so many of the most harmful tropes. I mean, yeah, there aren’t a whole lot of female characters, but still. This is definitely going in the pool room. Somewhere besides Mad Max: Fury Road.

Seriously, why have I not watched this film before now? This is my jam.

Reviewing the Old School: Down Periscope (1996)

There was this period in the eighties and nineties where films about groups of ragtag misfits in the US military are able to achieve seemingly impossible success thanks to the unorthodox efforts of the misfit-in-chief. This era of screwball military comedies probably started with Private Benjamin (1980) and Stripes (1981) but saw a real renaissance through the nineties with Renaissance Man (1994), In the Army Now (1994), Major Payne (1995) and – that great Steve Martin vehicle – Sgt. Bilko (1996) just off the top of my head. Not always great films, but usually enjoyable enough.

Down Periscope – released in 1996, directed by David S. Ward – stars Kelsey Grammer as Tom Dodge, a navy veteran with two decades of experience and a tattoo on his penis. Yep. As you might expect from such a person, he’s known for his lack of discipline and relaxed leadership style. Having been prevented from taking command of his own submarine for years by a vindictive commanding officer, Admiral Graham (played by Bruce Dern), he’s finally given an opportunity by Admiral Winslow (Rip Torn) with an impossible task: sneak a diesel sub (a recommissioned museum piece) into two heavily guarded US Navy bases, launch flares and blow up some dummy warships. He’s given a handpicked crew of the submarine fleet’s losers, washouts, dropouts and special cases and the wargames begin. Hijinks ensue.

I don’t know. It’s sort of like if Tom Clancy wrote comedies. I mean, it probably doesn’t have the same sort of accuracy that Mr Clancy put into every detail of his books, but the jargon, the tension, the obstacles at times remind me of The Hunt for Red October except, y’know, funner. The ruses are clever and not completely unbelievable. You believe that, as outrageous as it seems at the time, Dodge has always got a plan, one that relies on both research (keeping an eye on the schedules for civilian traffic for example), experience (he knows how his fellow commanders think) and instinct (adapting on the fly). Looking at it, Dodge is a remarkably sympathetic character. He’s someone who cares about the wellbeing of his crew, and tries to get the best out of them by listening and encouraging them as individuals with individual strengths and weaknesses. He acts the father figure and it works well. You want him and his misfits to win.

The acting is good. Kelsey Grammer is the standout, but everyone brings a level of enthusiasm to their roles that makes them a delight to cheer for. Or cheer against. It’s not perfect. Far from it. Too many stereotypes and typecasts. Rob Schneider is playing exactly the kind of character you’d expect Rob Schneider to play in this film. He doesn’t do it badly per se, it’s why they kept on giving him these roles. But it breaks the suspension a little bit, if you take my meaning. Same with a few other characters but he’s the obvious example. Nothing movie breaking, but perhaps some a little better casting would have been in order.

And then there’s the ultimate question we have to ask about any comedy: Is it funny? Yeah. Yeah, it’s alright. Nothing gut-busting, I didn’t even really laugh out loud. But most of the jokes land right and I enjoyed it all the way through. A few lines fall flat, but nothing I’d write home about. Plenty of screwball and a bit of dry wit. Good stuff.

So yeah, go watch it. Remind yourself of a time when we made military comedies. We don’t really seem to make them any more, do we? Well, Hollywood doesn’t at least. I mean, it’s pretty understandable. America’s basically been in a state of war for the past fifteen years (and it ain’t ending anytime soon). The number of dead and wounded, veterans languishing in bureaucratic nightmares and unable to make the transition to civilian life has skyrocketed. The films being made, movies and series like Hurt LockerJarhead and Generation Kill kinda reflect that. Maybe that’s not a good thing. Maybe we need to laugh at the ridiculousness of it all sometimes. Maybe we need to have a look at the military films of the nineties. Maybe I don’t know what the fuck I’m talking about.

Ah well, have some fun with Down Periscope at least. The Village People sing at the end.

Reviewing the Old School: Collateral (2004)

We all knew that Tom Cruise was crazy back in 2004, yeah? Well y’know, celebrity crazy. Which is still pretty crazy, but it’s entertaining and eccentric instead of the heartbreaking sight of some poor bastard with no family and no real idea when or where they are asking for spare change from the edge of a needle-strewn alleyway… But yeah, we’d started making jokes about Tom Cruise jumping up and down on Oprah’s couch and arguing about his Thetan levels all the way back in 2004, right?

Why am I bringing this up? Mostly because I remember that being the reason I didn’t watch Collateral straight away. I mean aside from me being a broke-arse teenage high school student (as opposed to all those high school students in their late twenties – hey look at film and television, it’s a serious problem). Tom Cruise had made a bunch of bad films, he’d broken up with Nicole and married whats-her-face (sorry, just googled that and he married whats-her-face in 2006), and he’d gone crazy. That matters to a kid who reckons they’re a film snob while secretly thinking that Shrek was the greatest masterpiece in cinematic history. I blame my dad. I’ve got less of a problem with that now, and apparently Tom Cruise is just super-lovely. One of the nicest guys in Hollywood. Top bloke. But separating Tom from the characters he was playing, it weren’t easy at the time. It wasn’t until this film came highly recommended by a mate that I sat down and watched it.

And it’s good. Really good. The tale of a relationship that develops between an LA cabbie and his charge as they drive from stop to stop. It just so happens that the customer is a contract killer working for a drug cartel, murdering witnesses before a major indictment. Jamie Foxx plays Max, the cabbie in question, the terrified ordinary citizen who desperately wants to get through the night alive but at the same time is smart enough to know how unlikely that is, and does a great job of it. He’s a character that has to constantly push through shock, panic and sheer terror while having a man who’s probably going to murder him also try and befriend him. Tom Cruise plays Vincent, the private sector murderer without a conscience. His hair is greyed to make him look older but it’s bloody Tom Cruise, you can put him in a clown suit made of daffodils and he’ll still bring a powerful presence to the screen when required.

The other actors all do a fantastic job as well. Jada Pinkett Smith plays Annie, a lawyer for the prosecution, appears briefly at the beginning but leaves such a great impression and has such good chemistry with Jamie Foxx that you aren’t at all surprised (and can’t possibly be displeased) when she appears at the end. Mark Ruffalo looks surprisingly different with facial hair as Detective Fanning. Barry Shabaka Henley talks jazz as Daniel with Vincent and Javier Bardem talks about Black Pedro as Felix with Max. Director Michael Mann knows how to get the best out of his cast, and it is a stella cast (Tom Cruise included). The music, the angles, the closeups which reveal intimacy and the wide shots that show isolation.

But this is a film all about conversation, and writer Stuart Beattie writes some really excellent stuff. It’s not the fast-paced banter you’d expect in a Tarantino or Ritchie film, rather it’s a slow boil deconstruction of a decent man’s soul as that man is on the verge of panic while another man puts a gun to his head and tells him to calm down.

The movie is all about the relationship between Vincent and Max, and it’s funny how well Foxx and Cruise pull it off. There’s not much chemistry between them, and that seems largely intentional. There’s always a distance, at first caused by their relationship as client and cabbie and then by Vincent’s pistol. The weird part is how likeable Vincent is. He actually seems like a pretty good guy aside from being very willing to shoot anybody and everybody he runs into. He helps Max deal with an overbearing boss, buys his mother flowers and encourages him to “call the girl.” It’s weird how he tries (tries so hard) to be a good friend. And that’s the thing. It’s the reason why he doesn’t just shoot Max as soon as the luckless cabbie finds out about Vincent’s career goals. Because he’s so starved for human contact that he’ll spend hours trying to connect with a bloke he’s probably gonna top at dawn.

Good stuff. Great film.

Anyway, point is that you shouldn’t always judge a film by the actor playing in it. Now Tom’s come back and he’s done some great stuff in the past couple of years, so I’m not too worried about people prejudging his stuff. Some real shit as well (Oblivion), but a lot of absolutely fantastic (Live Die Repeat) and fun (Mission Impossible: Rogue Nation, his cameo in Tropic Thunder) roles in the main. He’s a good actor and a good guy.

But, y’know, don’t judge whatever new Nicolas Cage film comes out before you see it? I guess? No, no. You can prejudge Nicolas Cage all you want.

Reviewing the Old School: The Dish (2000)

This is a movie that’s worth it for the ending, but I’ll get to that in a moment.

The third film by Working Dog Productions (second if you don’t count documentaries, and honestly why would you?) and biggest box office success, The Dish was released back in 2000 is a comedy that tells the (‘inspired by true events’) story of the Parkes Observatory (a big bloody radio telescope located in the middle of a sheep farm about twenty kilometres from the town of Parkes) and its quirky Australian technicians in the lead up to the Apollo 11 moonlanding. As well as tracking and relaying signals and communications from the travelling spacecraft enroute to and from the moon, it would also act as the primary receiver of the television signals that allowed the whole world to watch Neil Armstrong and Buzz Aldrin’s first steps upon its dusty surface.

This is a character comedy first and foremost and the characters are, for the most part, great. Unlike Working Dog’s previous film (and previous review fodder) The Castle, which really only included actors who were notable in Australia (it was Eric Bana’s film debut for Christ’s sake), The Dish‘s leads included notable Kiwi Sam ‘I-was-in-Jurassic-Park’ Neil as Cliff Buxton and American Patrick ‘I-have-one-of-the-most-recognised-voices-in-film-and-television’ Warburton as NASA representative Al Burnett. And they’re good. Neil as Cliff is calm and full of authority, puffing on his pipe, in complete control, trying to keep the peace. It means that on the rare occasion that he does tell someone to quit their bitching or loses his cool there genuine emotional impact. Warburton is quiet but obviously concerned as Al, he feels the weight of the world on his shoulders as NASA’s man on site but tries very hard to keep the stress from showing. Tom Long as Glenn is fantastic, playing a socially inept and slow nerd stereotype, but with such sincerity (I use that word way too much in these reviews, but I can’t be bothered grabbing a thesaurus) that you don’t mind. He gets the girl in the end (or at least asks her out) and it’s not some bullshit about her seeing ‘the real him’ behind the shy chitchat (most commonly in movies after the girl breaks up with some jock dickhead and realises that what she really wants is a nice guy who treats her alright). The girl in question, Eliza Szonert as Janine, is obviously attracted from the beginning of the movie to Glenn’s genuine sweetness and kind nature. Roy Billing as Mayor Bob MacIntyre takes the role seriously and has excellent comedic and dramatic timing, as does Genevieve Mooy as his wife. The only main character that I had an issue with was Kevin Harrington as Robert ‘Mitch’ Mitchell. Harrington’s a decent actor, and Mitch decent for the most part, but his character is the one that’s meant to be creating or experiencing conflict with Al, the American outsider, and I just never quite bought it. Lines yelled when they should have been spoken I think. This may have been actor, director, script or some combination of the three, but as a central character conflict I thought it just didn’t work. Having said that Harrington has excellent timing and delivered some of the best lines in the film.

The film has a large cast, possibly a little too large. All due respect to the actor but Billy Mitchell’s character, Cameron the over-zealous army cadet with a crush on the Mayor’s over-zealous (small L) liberal daughter seems superfluous in hindsight. I expect he’d there to represent a view of the Australian military (even with Australia starting to withdraw forces from the Vietnam War), but he doesn’t provide enough laughs to justify as much presence as he has in the film. Yet all the named characters can be justified, and I can’t really think of any that I’d really want culled. It makes for a cluttered cast-page, but doesn’t really make the film any worse for it. Just longer. I also like how they make an effort to give even the minor characters a little depth. Take the above mentioned Janine. She’s not just “girl who drops off lunch that Glenn has a crush on,” she’s also the security guard Rudy’s sister and a really awful driver. It’s not much, but it’s more than a lot of scripts would have given a character like her.

Rob Sitch does a good job directing, and I particularly loved scenes where the titular Dish and the men inside are simply doing their jobs. The choice of music is excellent, using some excellent 60s hits that never distract from what’s going on in the film, but will get you tapping your foot while it’s happening.

The pacing felt a little off. There are two climactic points in the film. The first takes place around the middle when a blackout briefly knocks out the Dish’s power and the backup generators weren’t primed possibly. Because this is the 1960s, this wipes all the data from the computer and for a whole day they ‘lose’ Apollo 11. They then desperately try and figure out where it is, while “bullshitting” NASA (and the American Ambassador who comes to visit). It’s a fun, desperate scene for the various characters but it drains away any tension for the second climax, where high speed winds threaten the broadcast of the actual moonwalk. I’m not sure how this could’ve been improved, but it never really feels like it was quite as dangerous a risk as they say it was.

Is the movie funny? Yes, yes it is. Not in a laugh-your-arse-off kind of way, more like a quiet chuckle and knowing smile. There are some fantastic moments that really sum up the Australian atmosphere of the film, like cricket on the satellite dish, the frequent cups of tea, the omnipresence of sheep and lamb. The Prime Minister (played by Billie Brown and only ever referred to as “Prime Minister” because John Gorton was not our most memorable PM) only appears for a few minutes overall but does a great job of portraying the well-spoken pub-brawl nature of Australian politics for most of the century. (“We’ve got a saying in the party: Don’t fuck up…” “And?” “That’s it.”)

Less of the humour than you’d expect, however, comes from any juxtaposition between the Yanks on site and the local country Aussies. Al is definitely different, is unused to working in professional environments without dress codes, formalities and chains of command, but he’s never anything but polite and is one of the most respectful people in the film. Similarly the US Ambassador, played by John McMartin, is never mocking in his attitude towards the locals and is simply a NASA-enthusiast is just bloody excited to visit Parkes and watch the landing. And that segues nicely into what this film is about.

Y’see, The Dish is not about culture clash, it’s about vindication. There’s the obvious ones. Al’s presence is vindicated in the eyes of Mitch when he helps them bullshit NASA. Mayor Bob McIntyre is vindicated for lobbying to get the Dish built in Parkes in the first place. There’s the less obvious ones. Bob’s daughter Marie (Lenka Kripac) is a teenage feminist spitting out opinions against chauvinism and imperialism without any real idea what she’s talking about (today she’d have a blog on Tumblr), and she’s surprised when Al tells her that it’s been a delight meeting and talking with her. It’s a small thing, but you get the feeling it’s the first time someone has shown any sort of approval for having strong opinions. The second half of The Dish is full of these vindicating moments, culminating right at the end with the moon walk.

The ending is wonderful. Everyone is gathered around television sets watching Neil Armstrong take the first few steps on the moon’s surface. You feel the emotion of the moment, that feeling of witnessing something truly monumental occurring, one of the greatest achievements in human history. The culmination of years of work, expense, stress, terror and hope, broadcast for six hundred million people to see, with that purest of goals: To prove that humanity could do it.

This movie is not perfect. It’s funny and clever, but there’s a list of flaws that I don’t even have time to get into, but it’s worth it for that ending. That feeling of elation and that feeling of achievement. This is a film about the Australian contribution to the television broadcast, not about NASA or the astronauts. The Cold War, the Vietnam War and the Space Race are never mentioned in the film. This is a movie not about an American achievement but a human achievement. In that final few minutes it makes you proud to be a human.

So, yeah, it’s worth it for the ending.

Review the Old School: Kingdom of Heaven (2005)

Let me be absolutely clear about something right from the beginning. My most recent viewing was of the Director’s Cut. The glorious, three-hour-long Director’s Cut. Did this make a difference? No clue, I watched the original cut way back when it came out and I wasn’t about to rewatch the same movie just to find out what parts they cut out. I’m not that masochistic. I have a job. And other shit to write. Moving on.

Directed by Ridley Scott and released all the way back in 2005, Kingdom of Heaven stars Orlando Bloom as Balian (later de Ibelin), the blacksmith for a Lord in France who finds out he’s the bastard son of a well-regarded Crusader recently back from the Holy Land, Godfrey de Ibelin played by Liam Neeson, shortly after his child dies and his wife tops herself out of grief. At first seemingly angry that Liam Neeson is his father (God knows why), Balian soon decides to join dad in the family business of killing the enemies of the leper King of Jerusalem (voiced by Edward Norton). Him killing his half-brother priest may or may not have helped in the decision making. Dad doesn’t make it past Italy, unfortunately, but makes sure to make Balian his heir and a knight before carking it. Balian gets to the Holy Land, hijinks ensue. These included Balian bedding the King’s married sister Sibylla (played by Eva Green), sparing and impressing a Saracen Cavalier (played by Alexander Siddig), killing a decent number of Christians and Muslims, building a few wells and, of course, taking command of the defence of Jerusalem against Saladin’s overwhelming forces after the new King of Jerusalem (spoiler, Edward Norton dies) starts a war then promptly loses it, all while learning the true meaning of knighthood. Good times.

This is a good movie, but it’s far from a perfect one. Orlando Bloom plays the role surprisingly well. There were one or two moments where I felt he was channeling Legolas or Will Turner, but I’d blame some awkward and clumsy moments in the script more than anything (a moment before the final battle when he’s giving everyone a pep-talk stands out). His character was a little too perfect though. It was lampshaded at the beginning of the film that he’d fought for lords before joining his dad on horseback and in the engineers, had participated in the building of powerful siege weapons, but we see him the movie as one of the best fighters, a skilled tactician and an expert in irrigating deserts. I mean, is there anything this guy isn’t good at? Similarly the villains are cartoonishly bad. Or specifically Guy de Lusignan played by Marton Csokas, the man who would be king and fuck everything up. Don’t get me wrong, Csokas plays the role well enough, but he’s just such a fucking stereotype with no motivation beyond “I’m gonna start a war and kill me some Saracens.” This worked with Brendan Gleeson’s character, Reynald de Chatillon, the insane commander of the Knights Templar, but he’s played as the mad attack dog whose entire purpose is cutting down people who don’t deserve it for his twisted faith. Guy is supposed to be the one who stands to gain the most and lose the most, but we see no reason for him to be such an arsehole. He doesn’t seem to want to conquer, doesn’t seem to give any shits about the faith or crusades beyond providing him with support or troops. There’s some vague hope for winning glory on the battlefield, I guess, but it just seems shallow. Maybe I’m not reading enough into the character, but it seemed like he was acting the arsehole simply for the sake of being an arsehole who we can blame him when the Kingdom of Heaven all goes to hell, and the audience can say, “See? Should have listened to Balian.”

The direction is mostly good, Ridley Scott knows how to cut together an epic and visceral battle, the combat is clear, bloody and wider shots are used to great effect. Smaller skirmishes meanwhile are lonelier, more intimate affairs, but their setups (long shot of a single knight at an oasis) reminded me of showdowns in old westerns. There were a few moments where the editing made me cringe. One in particular, where Balian first meets the king of Jerusalem seemed badly and unnecessarily cut together. They start out talking over a chessboard then are suddenly looking at plans for a fort, which Balian gives his advice on, then awkwardly shifts to the king with him. It’s meant to feel like a long conversation but instead just feels like they decided to skip half a sentence. It’s weird and unnecessary. But not common. As for the music, well, the only time I really noticed it was during the big battles when I realised it was the same theme from The Mummy. Take that as you will.

Regardless, the cast is stellar. And I mean, really fantastic, putting excellent actors in even minor roles. Liam Neeson has a major role but doesn’t make it through a third of the film, Kevin McKidd has about three minutes of screentime before being killed off and is billed only as “English Sergeant” and Michael Sheen plays the priest I mentioned above. The one who gets stabbed by Balian not even ten minutes in. A special mention should go to The Hospitaller, played by David Thewlis. While remaining nameless, The Hospitaller actually manages to survive most of the film and plays a sort of mentor and father to Balian. He’s a man of faith if not religion, and acts as conscience for Balian in his harder moments with good humour and sincere kindness.

But the characters I really wanted to see more of were the Muslims. I remember when I first watched this not long after it came out for the first time on DVD feeling that the Muslims were treated unfairly, and they may have been. But rewatching it, I felt like this was one of the best possible portrayals of an Arab conquering Christians that we could’ve gotten out of 2005. The Christian folk who want peace always remark that it requires both the King of Jerusalem and Saladin to maintain the peace. Firuz, his retainer spared by Balian in the beginning of the film, is a good man and remarks that it was because Saladin was his teacher. Saladin, played excellently by Ghassan Massoud, does a solid job as the stoic general, who doesn’t really want to go through the trouble of taking Jerusalem but has his own fanatics to deal with. He shows disappointment when he meets a captured Guy, and good humour after treating with a worthy opponent. Not a perfect portrayal, but two years into the Iraq War and four years after 9/11 from an American director? Not bad. Not bad at all, and I wish we saw more of it.

Strange to think that this was directed by the same guy who’s now in so much trouble over fucking Exodus: Gods and Kings. What happened Ridley? You used to be cool.

Reviewing the old school: Die Hard (1988)

So I wanted to do a Christmas movie this week since, y’know, Christmas. Took me a little while to decide which one, since there are quite a few of them (many of them actually pretty shit). Then I remembered I hadn’t watched the original Die Hard in a while, and the choice was made. I procured a copy, ordered a curry and sat back to watch what remains one of my favourite action movies ever.

Released in 1988, the film stars Bruce Willis as John MccLane, an NYPD cop visiting his estranged wife at her work Christmas party (in an incomplete skyscraper in Los Angeles). Then a bunch of mostly European thieves masquerading as terrorists take all the party guests hostage. Hijinks ensue.

But you should already know all this, because you should have already seen this movie by now. In all honesty this should be on that 1001 Movies to See Before You Die list if it isn’t already. It’s a classic action film that holds together incredibly well nearly three decades later (holy shit Die Hard turned 27 this year). The fight scenes are appropriately brutal, the set pieces are spectacular and the coincidences never feel as contrived as they do in a lot of other films (including, if I’m being honest, Die Hard 2). The music, as well, is fantastic. It’s something I hadn’t really paid much attention to until I rewatched it this week, but it manages to add tension in the necessary scenes and avoids the unnecessary synth-rock that’s left the soundtracks to so many other movies from the 80s so dated. Best of all it manages to keeps a Christmas theme going throughout the film.

It’s little stuff like that which makes this movie so much fun and the it never treats the audience like an idiot. It talks through particular scenes without feeling like it’s spoon-feeding us through Bruce Willis’ conversations with the Hans Gruber (the villain), Al Powell (his lifeline on the outside) and himself (you’re only crazy if there’s someone around to hear you). It also has a surprisingly high opinion of intelligent characters. John MccLane is not an idiot. He’s good at improvising and working through problems. Alan Rickman’s Hans Gruber is witty and charming, very capable of getting his hands dirty, able to think clearly, rationally and keep an eye on the prize throughout. Idiotic behaviour, however, usually results in the death of that idiot, as we see with Ellis and the FBI agents Johnson and Johnson (no relation). Going in guns blazing doesn’t work, and I wish more action movies would take this lesson to heart.

There are flaws, of course. Holly Gennaro, played by Bonnie Bedelia, has little to do aside from being someone for John MccLane to save. Reginald VelJohnson’s character Sergeant Al Powell tells a story about shooting an unarmed 13 year old boy, meant to garner sympathy for the cops, comes off a little sour given recent events (and probably should have given contemporary events as well). Some guns never seem to run out of bullets until it suddenly ‘matters’. The territorial police commissioner trope, furious about property damage and glass, is a little overdone. As is the henchman who just will not fucking die.

But it’s easy to overlook these flaws. Especially ’cause this movie gave us Alan Rickman. I mean, yeah, Bruce Willis was also a fairly fresh face known for his TV and commercial work propelled to Hollywood fame by this film, but he didn’t play Severus fucking Snape in the Harry Potter films. Without Die Hard Rickman may have remained a relative or complete unknown. And that would have been tragic.

So, yeah, watch this film if you haven’t already. But I expect just about everyone likely to read this already has, so, watch it again I guess? Yeah, watch it again.

Have a Happy Christmas (or Chanukah or Winter Solstice or just a grand public holiday for the many people who don’t celebrate it). Let’s see if I can think of a good New Year movie for next time.

Reviewing the old school: Nausicaa of the Valley of the Wind (1984)

I’ve struggled a bit writing this. I hadn’t watched this film in a while, and it seemed like a decent choice for an old movie review. It’s bloody fantastic. Problem is, to be honest, just about everyone probably already knows that. It’s Hayao Miyazaki, often cited as the first of Studio Ghibli’s long run of amazing films (even if the company hadn’t technically started yet). Of course it’s good. Of course it’s been praised, dissected, critiqued and analysed by a million others before. What can I possibly add to the discussion? Fucked if I know, but maybe if I ramble on for a bit I’ll think of something.

So, Nausicaä of the Valley of the Wind (or Kaze no Tani no Naushika). The story takes place on a post-apocalyptic world a thousand years after industrial human society had been destroyed in the “Seven Nights of Fire” (this being a Japanese film, titanic organically grown robots with surprisingly uncreative names were involved). Much of the planet has been claimed by the Toxic Jungle, that releases poisonous spores into the air within and around, and is gradually claiming human settlement after human settlement. Nausicaä is a princess of the kingdom known as The Valley of the Wind (hence the title of the film). Far and away one of the hardest bastards in the film (there is one other character who kicks as much arse and he needed to be voiced by Patrick Stewart to do it), she’s also a committed pacifist with a talent for calming, charming and redirecting the deadly insects that protect the Toxic Jungle rather than following the trend in other human kingdoms to kill everything remotely threatening with fire. Aside from a dying a father, everything’s going pretty sweet in the valley until an enormous airship from a neighbouring kingdom, Tolmekia, crashes into the valley and just ruins everyone’s day. Partly because it was carrying spores from the toxic jungle. Partly because it was carrying a foreign hostage who died after the crash. Partly because it was carrying the… embryo… of one of those giant robotic killing machines that I mentioned destroyed the world earlier, that the Tolmekians want back. Anyway, several hopeful anti-war and environmentalist lessons later, everything turns out relatively alright.

It is a beautiful film. The animation is smooth and hold up well for a thirty-one year old film. The art-style makes intimate moments seem grand and grand moments feel intimate, as well as finding the beauty in in what are honestly some fucking horrific-looking beasts. There’s this scene early in the film, when Nausicaä is searching a cave for resources and she discovers the shell of an enormous insect called an ohm. Like, really bloody enormous. It’s presented like a religious experience, a pilgrim entering a cathedral and seeing light fall upon an altar. A lot of blue and white in this moment. A few minutes later the beast that left the shell behind is a nasty, snarling monster chasing after that character voiced by Patrick Stewart (an unforgivable offense in my book, but Nausicaä’s a far better person than I am). Red eyes and a black shell, stark in the desert outside of the cave. Another minute later and the monster has been calmed and is heading home with a surprising grace. Red has been turned back to blue.

Given this focus on colour, the cinematography, the characters and the message that humanity’s best chance of not killing itself is strong anti-war and environmentalist leadership (not to mention the post-apocalyptic setting), I kept comparing Nausicaä of the Valley of the Wind to, of all things, Mad Max: Fury Road. No, seriously. There’s a tonne of parallels there that I don’t have the time to go through in order to get this up before a self-imposed deadline, but if I ever meet George Miller I’d be inclined to ask how much of an influence Hayao Miyazaki is on him. I might even write a much longer post on the subject sometime in the future. We’ll see. I’m not saying that if you enjoyed Fury Road you’d enjoy Valley of the Wind. Except I actually am. And vice versa.

So, have I added said something interesting in all of this? Maybe. That last bit sounded good, even if it was a bit short. Fuck it, that’s good enough. Point is, if you haven’t seen Nausicaä of the Valley of the Wind before, you should definitely watch it. If you have seen it before, well, you should watch it again.

Leave a comment. Thoughts are always appreciated, ideas for future Old School Reviews will be politely considered.

Let’s make a movie. Maybe.

Krieg and Maya drawings Edited

Did you hear they’re making a Borderlands movie? Yeah, they’re making a Borderlands movie. Well, at least they’re starting to workshop or pre-produce or whatever it is they do with the intention of eventually getting around to making a Borderlands movie. Great. Fantastic. I should be excited about this, right? I mean, I’m a fan of the franchise. Love the heroes, the not-quite-heroes, the anti-heroes, the villains and the general supporting cast. Love the crude, violent humour. Love the world and lore. It’s all good fun. Why wouldn’t I be excited to see all of this get the big screen experience? Is it ’cause of the long history of video game movies being shit? Probably a little. A lot. But not entirely. But a lot.

I mean, you look back through that history of movie adaptations and it is not particularly heartening. At best, you’ve got movies that are fun swashbucklers if not exactly memorable like Prince of Persia: The Sands of Time. At worst you’ve got Super Mario Bros (’nuff said). That’s not even getting into all the movies based on fighting games like Street Fighter, Street Fighter: The Legend of Chun-Li, Mortal Kombat, Mortal Kombat: Annihilation, Mortal Kombat- you know what, let’s just stop there before this gets out of hand. Point is fans of games that have been turned into movies are as likely to turn up to the theatre with a sense of apathy or dread (a feeling of “so how are they gonna fuck this up?” if you will) as they are excitement.

This isn’t all that surprising given the games chosen. Many video games have the barest of stories and are better remembered for their mechanics and gameplay. The plot of the Super Mario Bros games is not taken particularly seriously. It’s simply an excuse for the player to guide Mario through each of the levels, getting high and murdering turtles on the way. The video game Prince of Persia: Sands of Time is remembered less for its story then for its excellent platforming and time reversal mechanic (shit I can’t even remember the story, is it the same as the movie?) Max Payne similarly earned its place in living memory as the game that introduced us to bullet-time mechanics, rather than its plot that was “pretty good for a video game” back when that phrase had more (loaded) meaning. Let’s not even get started on the flimsy plots most fighting games use to justify their one on one brawls.

Something important about many video games that those trying to adapt them don’t seem to understand is that it is not always the plots that are important, but the lore of the game world. Game plots are often simple things, simple spins on the old hero’s journey or some such. But the worlds in which these stories take place are rich and full and often relayed over dozens of hours of gameplay, through codexes, indexes, documents, audio logs, snatches of conversation and offhand remarks. It’s a depth that cannot be easily related in a ninety to hundred-twenty minute feature film. Attempts to do so simply come off as (at best) shallow and (at worst) the boring parts of otherwise exciting action films. But it is completely unnecessary.

I’ve mentioned previously that one of the best video game movies, Crank (and its sequel Crank: High Voltage), was one not actually based on a video game but rather embraced the logic of video game mechanics, structure and pace. Another great example would be Edge of Tomorrow (or Live. Die. Repeat. or whatever the fuck they ended up calling it), whose main narrative conceit (every time Tom Cruise’s character died the day reset) bears a striking similarity to the respawn experience of most gamers. Part of what makes these films great fun is that they don’t spend too much time explaining those mechanics. There’s a bit of world building. News reports at the beginning of Edge of Tomorrow that explain the alien invasion and the exoskeletons worn by the human soldiers fighting them, an initial mention of the Angel of Verdun, high hopes for the human counter-attack. A movie within a movie at the start of Crank explaining who he is, who his enemy is and what they’ve done to him, with some clarification not long afterwards. Then they just run with it, allowing the actions of the protagonists and their responses to the changing plots to explain all the implications. Same as a game does after the opening cinematics. Well, most games.

I’ll admit this might be easier said than done. Not being a movie maker myself this is all entirely uneducated opinion. Certain games would find it a smaller task then others. The Assassin’s Creed games for example, who’ve had a movie in the works for some time now that is due for release December next year, is set more or less in the real world. You don’t have to provide an audience unfamiliar with the games much more than a date and place name for them to be able to have a rough idea of social structure, norms, local architecture, system of government and climate. The Assassin’s Order (do they call it a brotherhood? Seems a bit sexist if they call it a brotherhood), the Templars (or the somehow more ridiculously named Abstergo Industries) and the Animus technology don’t need much more than a brief explanation, an exposition heavy conversation or two, before the audience can jump to the appropriate conclusions (Assassins mostly good, Templars mostly bad, blah blah blah shades of grey, blah blah stab that guy).

The world of, say, the Mass Effect games (apparently with a movie in development… maybe? Not sure? Perhaps?) where someone is adapting a hundred odd hours across three games (books, an anime) into a film or two would be a different matter.  Seriously, there is a fuck-ton (a metric fuck-ton, in fact) of back story, history and explanation in the universe of the Mass Effect franchise. Don’t believe me? Regular conversations with your crew members includes information on the Council, Citadel, Citadel Space, Human Alliance, the Human-Batarian conflicts, the Batarians, the Asari, Asari biology, the Asari Matriarchy, the Turians, the Turian military, the Turian-Human First Contact War, the Salarians, Salarian spies, the Krogans, the Krogan Rebellions, the Rachni Wars, the Geth, the Geth-Quarian conflicts, the Quarians, the Quarian fleet, the Quarian immune system, and this all before getting into the really important stuff like Element Zero, the titular Mass Effect, Biotics, the Reapers (overall villains of the piece), Protheans, Cerberus and the supporting cast’s varied back stories. Yeah, metric. This doesn’t mean that all this information is strictly necessary for a good Mass Effect film but, well, for anyone in the audience who hasn’t played the games a lot of it is.

I’d claim Borderlands occupies a space closer to the middle of the spectrum. The stories of the main games (ignoring the more complex Tales from the Borderlands by Telltale just now) are pretty simple. Four Vault Hunters, mercenaries and treasure hunters, arrive on a dangerous planet called Pandora to find a Vault, kill whatever’s inside and loot the riches believed to be held within. The second game throws in the downfall of the Hyperion corporation and defeating the fantastically psychotic villain Handsome Jack, the Pre-Sequel throws in saving Pandora’s inhabited moon from destruction, but otherwise that is the ultimate goal of the games. Open a Vault and steal the shit inside. But there’s still a ton of backstory to the world and people that we barely even hear about. The corporations and their ongoing conflicts. Dahl’s failed mining operations on Pandora and its moon, responsible for so much of the dangerous flora, fauna, bandits, cannibals and mutants. The Eridians, the alien races that built the Vaults. How did Doctor Zed lose his medical licence? Did Doctor Zed ever have a licence? Who died when Janey Springs got her (“real sexy Athena”) scar? The Sirens, no more than a half-dozen women at a time with glowing blue tattoos and near magical powers somehow linked to the Vaults and Eridians. There’s a lot of information barely skimmed over, but that’s fine because that information is never revealed unless it’s necessary or entertaining. Much of the world we explore in these games is wrapped in mystery, teased in “Echos” (audilogs) and revealed at plot or comically appropriate times. Sometimes there’s no context provided at all. Sometimes you just gotta go and shoot someone in the face.

This is helped by its ‘Space Western’ setting. We’re used to westerns filled with men and women with barely alluded to secret pasts, silent protagonists, corrupt officials who bought their way into power, bandit gangs, warring factions and more or less neutral mercenaries on one side or another looking to make their fortunes through bounties and contracts. The world(s) seen in Borderlands could make for a great movie as long as they don’t spend to much time trying to explain it, because you don’t have to. It would simply join a long list of past movies, ranging from The Good, the Bad and the Ugly (and the other films in the ‘Man with no name’ trilogy) to The Magnificent Seven. That’s if the guys making the film follow the style and standard the games set.

And that segues badly into my next concern. I guess we’ll call it style. Borderlands is cartoonishly violent and cartoonishly animated. The characters and enemies are unrealistically and exaggeratingly designed and proportions, as is the wildlife, towns, vehicles and landscape. Legend goes that at the start of development Borderlands was supposed to be a far more realistic, gritty and dramatic (as can be seen in the original trailer). But they didn’t have enough money, so instead went with what is now the series’ signature cel shaded look. This allowed it to be a lot lighter in tone, and a lot more violent. Seriously, even for a video game Borderlands is bloody. By the time you get to the end of the campaign in one of the three main games you’ve probably got a kill count in the thousands (many of whom have been incinerated, disintegrated, melted or otherwise exploded), and have witnessed scenes of torture and defilement (and have probably participated once or twice). But because you’re dismembering wave after wave of highly stylised, colourful and (important here) inhuman enemies it becomes fun and funny instead of, y’know, psychopathic.

The violence would already need to be toned down to get an MA-15 rating over in Oz (an R rating in the US, I’d guess to be the nearest equivalent) and be turned down even further to get the M or PG-13 rating that studios are known for demanding. This isn’t necessarily a bad thing, mind you. There’s more to these games than simple violence, and video games kill, maim and explode more nameless and named goons than all but the bloodiest films. But the excessive violence is a strong part of the aesthetic, since a large part of the humour is its satire of the traditional notions of the Wild West where the law was on the side of whomever brought the most firepower to the table, and settlers had to deal with the threat of bandits, mercenaries, road agents, soldiers and the Native population they inevitably crossed. Again, however, we don’t need a triple-digit body-count to achieve that aesthetic. What it does need is a great deal of absurdity.

So the problem I’m getting at is not reducing the violent nature of a game for a movie adaptation then, but in trying to ground the film too much in reality. Video games are, in their need to be fun or deliver gameplay, completely unrealistic. Real people, for example, cannot survive multiple gunshots, duck behind a chest-high wall and pop up again a couple moments later good as new. Real people get at least a little winded when they parkour their way to the top of a castle. Real people aren’t usually assaulted by gorillas hurling barrels. Fun shit, but not very believable. The danger than comes when you try to ground something that is by its nature ridiculous and unreal closer to reality and believability. Turns a perfectly good game about jumping on angry brown fungi with legs and anthropomorphic turtles in order to rescue a princess from (hopefully) the next castle into whatever the fuck the Super Mario Bros. movie was about. It’s still pretty bonkers, but it’s not the kind of bonkers you really want. It points out its own ridiculousness instead of rolling with it and insults the fans of the original property by changing the things it doesn’t think an audience will buy into something it thinks the audience will. Which is stupid. But hey, y’know, that was the nineties. We made a lot of weird stuff in the nineties.

Far more likely these days is that it will in the best case turn into yet another generic action movie with some vaguely supernatural (see Lara Croft: Tomb Raider) or science fiction (Doom) elements. A formulaic and familiar show with a familiar name. Nice to look at, but none to memorable. That’s probably the thing that worries me the most, is seeing such a vibrant and colourful franchise watered down til it loses what made it so remarkable in the first place. This doesn’t just happen to video game movies, and there are far more examples from other mediums (I reckon my fellow nerds would make the claim that until recently comic book adaptations were the worst offenders). The hyper-ridiculous Tank Girl was supposed to be even more hyper-ridiculous were it not for a meddling studio. One of the great complaints about X-Men Origins: Wolverine was the film’s treatment of character Wade Wilson, better known as Deadpool (but don’t worry, the new movie ought to fix that). It is known for great movies to have surpassed the works they’re based on (I heard that even the author of the original book Fight Club preferred the movie’s ending to his own), but this is more exception than rule.

Would someone making a Borderlands film be comfortable with a character like Tiny Tina? She arguably uses the second most sexualised language (the first being Mad Moxxi), is extremely talented at violence and casual about torturing those who’ve done her wrong. She’s also, like, twelve or thirteen, and brings with her all the immaturity you’d expect from someone who was forced to adapt after being broken at a young age on a planet filled with cannibals and monsters. She’s also the centre of some of the game’s most touching and heartbreaking moments (like when we find out what happened to her parents or the her dealing with the trauma of losing another important father figure in the Assault on Dragon Keep DLC). Doctor Zed, Scooter, Doctor Patricia Tanis. They’re all insane, broken, violent people, the last of whom is attracted to furniture. And these are your friends. Let’s not even get into the characters you aren’t supposed to like. Like Claptrap. Let’s not talk about Claptrap. Can you imagine a film that includes the odd yet beautiful relationship between the Psycho Krieg and the canon asexual (but not confirmed aromantic) Maya. Hell, can you even imagine a film where one of the main female characters ends up getting together with one of the main female supporting cast-members like Athena and Janey Springs at the end of Borderlands: The Pre-Sequel? If that’s too much for a big-budget blockbuster, it’s unlikely they’d get away with all the actual crazy shit.

There is also the habit of producers to assume that people won’t be able to relate to characters unless they’re all conventionally attractive white folk. Because we as a varied group of peoples and cultures can’t possibly relate to people who, y’know, actually look like us (hey, I’m only a conventionally attractive-ish white guy, I’m allowed to make the point). Point being that the titular Prince of Persia in the movie, and the princess he was after, were played by white actors. Point being that it happens all the fucking time. Shit, they even do it in reboots these days (I’d go gay for Benedict Cumberpatch, but did they really have to make him fucking Khan?) or to the goddamn Bible (that’s an odd bit a blasphemy right there). Admittedly while all six of the female playable characters are pretty white women (something that I’m hoping will change in future games), but there is still a diverse cast of different colours, genders, sexualities and body shapes. I can’t imagine too much of that whitewashing happening in these circumstances, can’t see Roland, Brick, Mordecai or Salvador being turned into a bunch of generic white dudes. I can, however, see a character like Ellie (the digital embodiment of body confidence) being ignored or downsized in favour of someone or something more, well, conventionally attractive.

Not that video games themselves aren’t guilty of some pretty heinous crimes turning colourful characters into bland cut-outs (compare what Overstrike was to what it became) or hypersexualising female characters (if I need to provide examples of this than you probably don’t care too much about this article anyway). ‘Tis why we need to guard our most interesting characters so carefully.

Alright, last thing I wanna do is ask a simple yet oft underestimated question. Who the bloody fuck is going to care? I mean I do, obviously, or I wouldn’t have gone to all the trouble of writing this. But it’d be more accurate to say that I care about this now.

Way, way back in 2012 I was in the car with my father and younger siblings. Think we were on our way to grandma’s house or something. Anyway, we saw a billboard advertising the imminent release of Max Payne 3. My dad, casually, turned to me and said, “I didn’t even know they made a Max Payne 2.” I was a bit taken aback by this, and replied with something along the lines of “Yeah, years ago.” He thought about it for a moment then asked if they still had Mark Wahlberg playing Max. No, Max Payne was a video game series and this was the third instalment. Oh, okay. My dad looked into the rearview mirror and asked if any of siblings knew that. None of them, including my younger gamer brother, did.

I care about a Borderlands film right now. I might not care in the however many years it takes for any Borderlands film to be made. Three or four years is a long time for video game franchise. Anything over five is a lifetime. The Max Payne film was released a whole seven years after the game. Same with the Prince of Persia: Sands of Time film. Few games have the kind of broad cultural longevity that an MMO like World of Warcraft have, which still has a large, solid fanbase after eleven years of life and is still relevant enough in the broader pop-culture as ‘The one MMO to rule them all’ (even earning an episode dedicated to it on South Park) that the movie due out middle next year will likely be a rousing success. Maybe. Probably. Will the Borderlands franchise still be relevant in the years it takes to write, make and release a film? Maybe. We’ll see. Point is that in four or five years you’ll have a bunch of young’uns entering the target demographic for this kind of film who’ll never have played a Borderlands game (maybe they’re aware that Borderlands 3 was released a little bit ago, but didn’t pick it up cause they didn’t have the time or interest to go through the first three games and assumed you’d have to). And studios won’t be able to rely on those of us who are and were fans of the series going to see it for nostalgias sake alone. We’ve had our heart broken way to many times before. It’s gonna have to look good, it’s gonna have to follow in the spirit and character of the games to get us in to see it.

Ultimately, what I’m getting at is that it is possible to make a good movie adaptation of a video game. And we want good adaptations of the things we love. We really, really do. So please, if you’re going to make those adaptations, please don’t fuck it up. Please.

Worth not stepping on: Thoughts on Ant-Man

Not the easiest thing to do anyway.
Not the easiest thing to do anyway.

One of the most unfair criticisms leveled against Ant-Man (the latest superhero film from the good folk over at Marvel), well before the film was released, was that it was a movie no one asked for or wanted. I recall one re-blog that did the rounds on Tumblr when the titular blogging site had a “Ask the cast of Ant-Man” going on, “How does it feel starring in a movie no one asked for?” or something along those lines, receiving plenty of the internet equivalent of snickers and backslaps at such a brilliant witticism. Personally I found it all a bit fucking disingenuous. I mean, I understand where a lot of these detractors were and are coming from. I too would have really liked to see a MCU film with a female or POC lead a lot sooner than they’re coming (and am bloody stoked for the Captain Marvel and Black Panther films, both due in 2018). And, hell, there has been a pretty large voice crying out for a Black Widow led film (though it seems a lot of that’s cooled off a bit since the arguably disappointing character arc and dialogue in Age of Ultron).

But it feels like this ignores three key points. First, I’m sure there were plenty of people who were overjoyed to see the Ant-Man film. I mean, the guy had to have had some fans (and there must of been a few disgruntled fanboys and girls crying foul when Tony Stark constructed Ultron in the MCU instead of Hank Pym). Second, films are regularly made that aren’t asked for. We frequently don’t know what we want. Shit, I didn’t know how much I wanted a Captain America movie til it was made and looked awesome. In fact we’re normally overjoyed when a film is made that isn’t a sequel (even if it is part of a larger franchise or broadly shared universe, like the Pixar films). Third, why can’t we have both? Marvel studios and their Disney overlords are an enormous empire with plenty of talent to choose from, the millions to spend and an audience that is still eating out of the palm of their hands. Getting a She-Hulk, Spider-Woman or Falcon movie out between AoU and Ant-Man would not have been impossible. Blaming Ant-Man for being made when other possibly great films aren’t just doesn’t sit well, ’cause it is not the film’s fault that they weren’t made.

Mind you, it doesn’t much matter. The film still topped the Friday box office and will likely do very well this weekend. It’s had pretty decent reviews by critics and the public. I also doubt very much the pre-release criticism had anywhere near the attention on social media that the abso-bloody-lutely delightful advertising campaign for the film managed to spark (tiny bilboards? Brilliant!) Most people who’d read this would probably even be surprised that this non-issue came up at all, anywhere. It’s a criticism I wanted to quickly address, however, because the aim was right even if the target was wrong.

I went and saw Ant-Man Friday with one of my housemates. It was good. Sharp dialogue, plenty of physical humour, a creative and satisfying climactic battle. Paul Rudd is funny in his non-threateningly charming way, with a strong emotional range that leads to a light-hearted pay-off. Corey Stoll’s character Darren Cross (eventually the Yellow-Jacket and villain through the entire film) is appropriately menacing and more than a little crazy, with his abandonment issues and desire for Hank Pym’s (Michael Douglas) respect (though I can’t help but feel he’s a bit of a copy-paste of Iron Man 3‘s Aldrich Killian). Evangeline Lilly is competent as Hope van Dyne, Hank Pym’s sort-of estranged daughter. But the father/daughter relationship could have used a lot more fleshing out. There’s supposed to be an enormous rift between the two but we never really see it (both characters coming off pretty one dimensional in the process) and the predictable confession and forgiveness scene doesn’t have any serious punch. Some of the best laughs come from Michael Peña’s role as Luis, the fast-talking, surprisingly-cultured ex-con/still-a-bit-crooked best friend of Ant-Man. He plays the role of comically stupid without ever appearing incapable, incompetent or unlikeable, and that is a true skill (and mark of a well-scripted character).

I can’t bring myself to give the kind of glowing recommendation to see it in the cinema that I gave to Guardians of the Galaxy. It falls into following too-predictable-cliches and  too-recognizable-tropes for that.The training montage, for instance, where the highly competent female supporting lead teaches the bumbling male how to do the role she should be doing. Thankfully it doesn’t go all the way (Hope is still a more competent hero at the end of the film, and Scott is given the role of Ant-Man over her because he’s expendable rather than ‘The Special/Chosen/Prophesied one). It’s a good film though. Funny. Clever. Worth watching. I think the best way to put is that you won’t regret it if you see it in the cinema. At the very least it’ll get a few laughs.

On Crank, its electric sequel, Saints Row and Sunset Overdrive

Scan SO, SR, Crank Edited 23:3:15

Late one night a few years ago I was awake with one of my sisters channel surfing, looking for something to watch. General tiredness at that moment and the passage of time now mean that I have no idea how it happened, but we ended up finding and watching through to the end Crank: High Voltage, the 2009 sequel to 2006’s original Crank, both of which starred Jason Statham as a hit man with heart problems trying to both survive and get revenge. The film was absolutely batshit crazy, with more than a few moments when my sister and I exchanged a look communicating a mutual feeling of “whaaaat the fuck?” While my sister always refers to it afterwards as “that shitty movie we watched” I quite enjoyed the fucking ridiculousness of it all. Just as importantly it was something of a bonding experience for us. So when I saw the original and the sequel recommended by Netflix nostalgia and memory meant that I had to watch both films again.

At no point am I going to call either film a great movie. The dialogue in the first film relies too much on profanity and in the second relies too much on profanity and bad cockney rhyming slang rather than anything easily defined as wit, and both films are a bit to quick to jump towards racial, sexist and homophobic slurs. The acting often swings past simply campy towards bad, the rare CGI effects are lousy (though the practical effects are fun and look great), and you are constantly required to suspend your disbelief. The plots are simplistic, predictable and far to reliant upon exposition dumps. But, throwing a constant stream of ridiculous balls-to-the-walls action at the audience, the films are ridiculous good fun. In the first movie the protagonist is told explicitly that if he stopped moving he would die and the entire film takes this advice to heart, constantly dreaming up wacky scenarios and throwing out crazy stunts to keep our attention lest we be distracted by something shiny if the action slows down.

And both movies know exactly how ridiculous they are. Jason Statham plays, well, the same character he always plays (the characters might have names in the movies he plays, but have you ever referred to them as anything other than Jason Statham?) but he plays it with a surprisingly subtle straightness. As if he, like the audience, recognises exactly how batshit crazy everything happening around him is but just rolls with it regardless, forcing us watching to do the same. In doing so both movies also show that they know exactly how much like a video game they are. In the same way that a gamer simply accepts whatever thin plot is used to justify the mechanics required to keep the game fun and interesting (if they bother with a plot justification at all), Statham’s Chev Chelios responds to the various plot points with an “alright then.”

It goes further though. There are direct allusions to video games of course (the beginning of High Voltage is an 8-Bit version of the end of the first film) but as a gamer it was within the tone and pace of the action that I noticed it most. The way that Statham realises the need to keep his adrenaline pumping in the first film (followed by a confirmation from his doctor) is reminiscent of a tutorial level, and it is not hard to imagine an ‘Adrenaline Meter’ hovering in one corner of the frame as we watch him outrun the police driving through a shopping mall, or collecting power ups as he seeks out “High Voltage” signs and stickers in the second film. His habit of cutting through levels of grunts and seriously outclassed mooks before getting into a ‘boss fight’ was choreographed in such ways that I was half expecting the button prompts of a Quick Time Event to start flashing on the screen. Then of course there’s the ‘level’ like scenes, so that across the two movies we get moments akin to the ubiquitous stealth section, driving level, rooftop level, warehouse level, nightclub level, platforming section, (a very God of War-like) romance ‘achievement’ (NSFW, neither of them), escort mission, etc. Everything except a water level (which I expect will be the focus of the eventual third film in the franchise, Crank: Dehydration). Even the opening scenes showed a striking resemblance to common video game tropes (how often has a protagonist awoken in their home – or a strange location – before being given an info dump so the player knows the basic context? Or, maybe even more commonly, woken up in a mysterious hospital bed after catching brief semi-conscious glimpses of being operated on?)

Ultimately the Crank films are movies that try to act like video games, surprising given that it is often the other way around. Even more surprising given that I’d say it’s successful. I think where Crank and High Voltage succeed where other movies meant to look or feel like video games fail is that rather than attempt to simply replicate a particular visual style or theme these two maintain a very video game like tone, pace and structure. What semi-surprised me was that, while watching both films, I thought of two games in particular: Saints Row: The Third and Sunset Overdrive. Semi-surprised because, as I thought about it before beginning writing this, I didn’t think of more ‘cinematic’ games like the Grand Theft Auto series.

But it makes sense. Like the Crank films, Saints Row and Sunset Overdrive are cartoonish, humorous, unrealistic, immature, and varying levels of self-aware. SR‘s Boss (the player character) is, like Statham, pretty relaxed about the insanity they get up to, not questioning the inherent ridiculousness of, for example, driving a tank out an airplane and landing on an island covered in zombie gas. Or discovering massive cloning facilities while fighting their way up a massive skyscraper (before riding a giant sphere down said skyscraper directly onto the head of their enemy). SR:3 is self-aware enough to know how crazy everything is, but simply goes “why the fuck not?” and rolls with it. SO takes it further, frequently breaking the fourth wall or joking about the implausibility of various game tropes like long distance communication (“Don’t question how we deliver the story!”) or death (“You might [die]. I’ll probably just respawn over there!”) or plot (“How convenient…”). Given the sorta punk rock soundtrack and focus on keeping moving or dying in SO it wouldn’t surprise me if it’s channelling a bit of Crank itself.

More importantly, both games encourage constant movement and action to remain fun and exciting. SR:3 actively encourages the player to car-surf, drive on the wrong side of the road, perform aerobatic stunts, blow up the game universe’s version of the Smart Car, and stylistically bludgeon or machine gun through anything that gets in your way. Like the original Crank, SO tells you to never stop moving, because if you stop you die. While you jump, grind, bounce and wall-run through the city you’re relatively safe, something further reinforced by the awarding the player points for travelling stylishly. Staying on the ground, attempting to stop and use cover, or some other common mechanic in more ‘realistic’ shooters is a quick way to get overwhelmed and die. Both games provide a large sandbox environment, enough plot and context to provide an excuse to go batshit crazy, then encourage you to do just that.

The result is that they hold your attention. They keep you playing, trying different things, beating scores, beating down enemies. SO was the first Triple A video game my other sister finished in years (perhaps ever), simply because it was the first game that managed to draw her full attention for long enough to complete it. She’d stopped playing SR:3 simply because SO had just come out. If I was introducing someone to gaming these two are amongst the games I would use to do so.

That’s why the two Cranks work so well in my mind, they’re films driven by the mechanics of the world, accept that fact, and see how much fun shit they can do with it. That’s why, in my mind, they might not be great films but they’re great fun and great examples of how to make a film like a video game.