Hopes, dreams and more than a few memories: On Age of Empires 4

I must have been ten years old when I was given the Age of Empires deluxe pack. I can’t remember if it was Christmas or my birthday, but I remember it was my Aunt who gave it to me. First game, second game and their respective expansions across four CD-Roms, an artbook and a manual. Goddamn, remember when there were manuals? Lotta kids don’t.

It’s what we had before wikis were a thing, children.

Anyway, I played hours and hours of those two games, especially the second. The first was and remains a classic, of course, but Age of Empires II: Age of Kings stands in my mind as the pinnacle of real time strategy games, something that I reckon a lot of people would agree with. And it wasn’t just me: my parents played almost as many hours as I did (mum, in particular, was fucking ruthless). I remember watching that opening cinematic for the first time, the excitement and joy, the exuberance at what I was going to be able to do. What I would build and what I would destroy. The theme became a key part of the soundtrack of my childhood.

After Age of Empires came Age of Mythology. Again I found myself disappearing into an epic world of Ensemble Studios’ creation for days at a time, leading armies of Centaurs, Valkyries and Anubites against the poor bloody infantry of my many, many enemies. The first time I watched a cyclops pick some unfortunate pixel bastard up and toss him across the map was pure magic. It was about this time that my brother started playing video games – too young to fight a campaign, he’d park himself on the scenario creator and put together epic battles of blue versus red. Christ, I wonder if he remembers that. He must do. I should ask him one of these days.

Finally came Age of Empires III. Fuck me dead, the base game came out in two-thousand-bloody-five. That’s twelve years ago. I’m getting old. Anyway, whereas the first three base games (and their expansions) from the franchise were instant classics, AoE III was not. Now I’m not denying a bias on my part, I was deeply disappointed by this game and its expansions, but it received mixed reviews across the board and hasn’t found its way onto any “best ever” or “most influential” lists that I’ve ever seen. Don’t get me wrong, I played through the game. I built up my home city, burned my enemies’ colonies and bought all the expansions hoping that it would get better, but it never did.

For me, I think the most disappointing thing about it was the campaign, a fucking ridiculous tale about multiple generations of a family fighting an evil secret society that wants to obtain the fountain of youth. No, really, that was what the campaign was about. Compared with the simple yet stunning campaigns of AoE II, which allowed me to follow in the footsteps of William Wallace, Atilla the Hun, Joan of Arc, Frederic Barbarossa and Saladin, it was ridiculous and riddled with cliches. Even when AoE III‘s second expansion, The Asian Dynasties, brought the story campaign back to actual history, they failed to understand that a bit of solid voice over work, a decent script and a couple of sketches will create far more emotional investment than watching a tiny rendered figure, indistinguishable from all the other tiny rendered figures around him, committing seppuku ever could. Whereas Age of Kings cemented in me a love of history and will forever stand as one of my favourite examples of the possibility of interactive education, AoE III will forever stand as one of the games that left me the most disappointed.

Regardless, that last expansion was released in 2007. Microsoft would announce the closure of Ensemble Studios a year later, and one of the greatest franchises ever (despite a disappointing younger sibling) seemed to go out with a whimper.

Then 2013 came and an HD version of Age of Kings was released through Steam, to much fanfare. Not only that but two new expansion packs, The Forgotten and The African Kingdoms, have since been released. I can tell you right now, they hold up. But they weren’t a new game, and it didn’t seem like we were going to get one.

Until now.

Ye-heh-eah you gorgeous bastards! Ten years on and being developed by a different studio, but I haven’t been this excited about an announcement trailer in I don’t know how long.

Months. Years maybe. Man, I used to get so excited about new releases. I mean, I still do, but I’m not quite the rabid fanboy I used to be. Is that another sign of aging? Shite, it probably is.

Moving on, with Ensemble Studios no longer being a thing the reins have been passed over to Relic, famous for the Dawn of War and Company of Heroes franchises. Considering that this is really the only information we have so far, we really know fuck-all about the game. I mean, yeah, we don’t know the era or the art style, but we also don’t know much about the mechanics beyond that it will be an RTS. Of sorts. Whereas you know more or less what you’re going to get with other studios (you know roughly what a Firaxis turn-based game will look like, or how a Creative Assembly grand strategy game will work), Relic constantly shake up the formula, even within the same franchise as is perhaps most clearly demonstrated by the profound difference between the first Dawn of War game (which had fairly standard RTS base-building and resource collecting mechanics) and the second (which played more like an isometric action RPG). In all likelihood Relic won’t shake up the classic AoE formula that much, but we can’t be certain.

I’m excited to learn more though. To find out how the mechanics will work, what era/s the game will be set in and how the campaign and single player will work. Who will I be able to play as and who will I be able to crush.

But as excited as I am, all this is tempered by the fact that I probably won’t be able to play it, at least not soon. I’m a Mac user, y’see, and this is a Microsoft game. There is every chance that this game will not be released on my platform of choice, at least not until well after the initial release. Yes, yes, I am aware that there are emulators and Bootcamp, but the former is generally pretty shit while my computer is getting too old and fat to adequately run the latter. It might be released on the X-Bone, but my experience with Command & Conquer: Red Alert 3 on the 360 was not a positive one. So yeah, bit of a mood killer that. Almost as bad as how old I’m feeling as I write this.

Anyway, I’m still happy to see one of my favourite franchises, the series that more than any other got me into gaming, is returning; I’m glad to see it given to a studio with such a fantastic pedigree; and I’m hopeful that I’ll be able to add another AoE game to the ‘Best of…’ lists. We’ll just have to wait and see.

Tracer might be gay but everyone wants to f*** Mercy (Part one)

Let me put it right out there, I don’t play Overwatch. Two main reasons for that. One, I didn’t have access to a computer or console capable of playing the game when it came out, and I’ve never had a great experience joining a dedicated multiplayer community months after a game’s release. Two, I don’t play multiplayer games anymore. Haven’t for years, they’re just not for me. But in this day and age with a property as big and pervasive as Overwatch that doesn’t really mean a bloody thing. Sort of like how you don’t have to have ever seen an episode of Doctor Who to know what a Dalek’s favourite word is. More importantly for this particular conversation, the community and fandom that’s grown around the game since its release is a vocal one, as is to be expected from a Blizzard property. Being such a major property means that news is covered by the mainstream gaming press, since what happens with the game, surrounding media and community can have long-reaching repercussions for the medium. So if you care about gaming culture at all you care about what’s happening around Overwatch, and keeping an eye on the what’s what is as simple as visiting a few sites regularly, following a few mates’ social media and signing up for a Tumblr account. What I’m saying is that while I don’t play the game and am not a member of the fandom and community, I feel like I know enough to have an opinion on the matter. If you disagree let me know and I’ll happily tell you why your opinion doesn’t matter. Well, this has been a very long and possibly unnecessary paragraph. Fuck it, I felt the need for a disclaimer.

tracer-mercy

Alright, so, the other day Blizzard came out (heh) and released a Reflections comic centred around the character Tracer as she searched for the perfect gift for her romantic partner, a woman named Emily. Now once you get over the shock that a badass, time-hopping, cockney test-pilot is attracted to gingers, you might also note that Emily is in fact a lady, making Tracer the first canonically LGBTQI character in Overwatch‘s roster of playable heroes. As best I can tell she’s the first canonically LGBTQI major character in any of Blizzard’s properties (Blizzard fanboys feel free to correct me if this is wrong), and she’s not a small character either, having been included to some extent in several different videos (alongside Reaper and Widow), and is the face on the bloody packaging. She’s quite literally the poster girl for the game, so writing her as LGBTQI is no small thing. Blizzard deserves some respect for that, even if they also wrote her as being keen on rangas. Good for them. And yet I can’t also help but feel like Tracer was the safe choice to give a girlfriend.

Why is that? Well, let’s start with the lack of backlash. Now, I’m not denying that there was backlash from the less-than-stellar members of the Overwatch fandom, there definitely was. Demands for refunds on the Overwatch community boards and the like (with at least one great reply that it was too late, their money was gay now) popped up almost instantly. Upset lads declared that Tracer was no longer their “waifu.” There was anger that once again a game company was shoving their SJW/PC agenda down the white male consumer’s throat.

Usual homophobic shit that I imagine by this point most companies and developers just ignore, that being the easiest option and their opinion meaning about as much to Blizzard as my opinion does to the French (the champagne-guzzling poncy socialist bastards). But these are the kind of folk who’d throw a hissy if the comic had merely revealed that Tracer’s unseen third cousin Terry had brought his ‘special friend’ to the family dinner a couple nights back (and gran was not impressed). Any sexual inclusiveness at all was gonna receive some hate. Because some people are just arseholes.

Thing is though, Tracer being gay (or bi or however she identifies) doesn’t  effect the fantasy for a lot of other arseholes. Bloody hell, I suspect a few would reckon adding Emily into the mix an improvement on their fantasies. Which is gross, but arseholes generally are. But could you imagine the kind of backlash that might occur if Blizzard released a comic revealing Reaper or Soldier 76 – the characters meant to appeal most to teenage boys afraid of bright colours and the CoD crowd respectively – in a same-sex relationship? Mate, mate, mate, now that would ruin a few angsty adolescent empowerment fantasies right there. If you don’t think that would spark the kind of massed nerd-boy outrage that even monoliths like Blizzard and Activision would not be able to ignore, then you’re either part of the problem or are completely oblivious to it (in which case, welcome to the internet!)

I’d say this can be applied to any of the male characters, from Mcree to Genji to Reinhardt (with the possible exception of Junkrat and Roadhog, who are obviously a couple), but Reaper and Soldier 76 are the most obvious examples of the male empowerment fantasy that come to mind, with their gravelly voices, jaded anger and cynical worldviews. Tracer on the other hand, the cheerful laughing manic-pixie speedster, already falls well outside this fantasy of stoic masculine power. So making her gay is not as big a deal. She’s a safe option in that respect, one of the least likely to crack those fragile male egos and cause the shedding of bitter male tears.

Y’know what? I honestly doubt that Blizzard would have even dared thinking about announcing a canon LGBTQI male-identifying character first. A lesbian is far more acceptable (’cause lesbians are hawt) and a good way to measure the response to differing sexual orientations in your audience, even if in most mediums they have a pretty low survival rate. Especially recently.

Here’s the funny thing though, she was also the safest bet when considering the pro-LGBTQI Overwatch fandom as well. The artists, the identifiers and the shippers. Because, as I mentioned in the title, everyone wants to fuck Mercy.

Come back next week to find out what I’m talking about.